HomeGamesUpdatesPricingMethodology
Steam News14 September 20232y ago

Patch 0.5!

14.09.2023 - 60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20) 40+ new mobs with different variations, weapons, abilities, more are coming 15+ New units to build,

Full notes

Full Conspiracy TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Maps
added60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20) 40+ new mobs with different variations, weapons, abilities, more are coming 15+ New units to build, all are unlocked from level 10 (from centaur, werewolf to minigunner... :) ) Small defense upgrades available from level 1, use them, they are cheap and effective! UI of unit building choice might look overcrowded :) , send feedback, can be separated into pages.
addedLevels from 1 to 17 changed, level 15 will be changed again Level 18 - 24 will also be done differently, play them at lower difficulty, they don't scale properly NO new levels added with this patch, 24 are still active but most are changed
addedAdded current and incoming wave on right side of screen Added skip wave - (will be upgraded to be more effective) - will pop up on right upper side of screen with countdown timer when all enemies are killed Auto Pause should be more effective if you leave pc while in game Added + for upgrading to see what stat is unit getting, this will be changed with color and adjusted with option - only important stats being showed or additional info as well Changed UI GPU settings (simplified) Rotating sun currently disabled (will be re-enabled) Added color differentiation for damage meter for units(upper right side)
addedAdded winds and meteors spawning randomly on maps - will deal damage to any units in range Units can be upgraded 4 times now Increased Health and damage for units, decimal number should only be below 1 Additionally Increased health pool of player units compared to damage Changed gold reward from mobs(lowered) and increased reward between levels.
addedSome levels will have air units, build anti air or upgrade current units to deal more damage to them Regular ST units vs AIR have -50% chance to hit and do 50% less dam Regular AOE units have -50% chance to hit air and do 10% damage Anti Air units do 8-10x damage to AIR units, info on tooltip of unit Specialization unit upgrade requires unit level 3 or 4 (from level 10) -> working on adding more
addedStarted working on basic editor so that you can make your own maps to play and test with your friends Planning on adding simple info pictures with pointers and help Planning on adding free for all multiplayer mode
Levels117Levels increased, buff

14.09.2023 -

60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20) 40+ new mobs with different variations, weapons, abilities, more are coming 15+ New units to build, all are unlocked from level 10 (from centaur, werewolf to minigunner... :) ) Small defense upgrades available from level 1, use them, they are cheap and effective! UI of unit building choice might look overcrowded :) , send feedback, can be separated into pages.

Levels from 1 to 17 changed, level 15 will be changed again Level 18 - 24 will also be done differently, play them at lower difficulty, they don't scale properly NO new levels added with this patch, 24 are still active but most are changed

Added current and incoming wave on right side of screen Added skip wave - (will be upgraded to be more effective) - will pop up on right upper side of screen with countdown timer when all enemies are killed Auto Pause should be more effective if you leave pc while in game Added + for upgrading to see what stat is unit getting, this will be changed with color and adjusted with option - only important stats being showed or additional info as well Changed UI GPU settings (simplified) Rotating sun currently disabled (will be re-enabled) Added color differentiation for damage meter for units(upper right side)

Added winds and meteors spawning randomly on maps - will deal damage to any units in range Units can be upgraded 4 times now Increased Health and damage for units, decimal number should only be below 1 Additionally Increased health pool of player units compared to damage Changed gold reward from mobs(lowered) and increased reward between levels.

Some levels will have air units, build anti air or upgrade current units to deal more damage to them Regular ST units vs AIR have -50% chance to hit and do 50% less dam Regular AOE units have -50% chance to hit air and do 10% damage Anti Air units do 8-10x damage to AIR units, info on tooltip of unit Specialization unit upgrade requires unit level 3 or 4 (from level 10) -> working on adding more

Many more changes.... :)

Started working on basic editor so that you can make your own maps to play and test with your friends Planning on adding simple info pictures with pointers and help Planning on adding free for all multiplayer mode

Known bugs: Texture on water Character rotation occasionally Multiplayer FX visuals, projectiles, no UI for incoming waves on client Some units will have their mesh and animation replaced

Source

Steam News / 14 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.