Full notes
Full CONSORTIUM VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Still so many fixes and improvements to the complicated beast with a lot of moving parts that is CONSORTIUM VR / Remastered.
There will be a Release Candidate 3. Good chance there will not be a fourth. ;-)
IMPROVEMENTS:
-Improved dialog choice fading in and out -Added a loading plane if the game is taking a while to load levels during the connection sequence. Waits 5 seconds before bringing it up. -Starting universe: made the scaling of the sumerian symbols smooth instead of using delays, and no longer will that enlargening happen at the end -can now close the bishop menu with the escape button -Some key improvements to the mechanics of the traitor and the location indicator of every NPC on the alignment screen -new audio syncing code from 4.27 merged into ToLife voice sequencer playback -custom death strings for sucked out of plane, zenlil explodes, shocked in lower avionics, and suffocation in cabin -universe description and date string added to career record export (for importing into THE TOWER) -some tuning to the friendly lock check to improve cases in the traitor fight -added brightness adjustment setting -No longer playing turbulence jostles on the mercs. -R25 escorting petar into brig is now much more accurate -improved naming for some characters, got rid of erroneous ":" in some descriptions of characters -Shortened alignment cast job descriptions so none of them bleed over their box. -moved floating ISS HUD up for VR -Improved the VT tutorial to no longer do the PCU step, and cleaned up the other steps a bit more -VT Civilian Defense 3: Moved start position to bottom and removed bottom civie drop-box - now it’s about bringing them all the way up. Developing…
Information Console: -New art and layout -Improved the info console background -Spaces are no longer accepted in searches and all searches are sanitized of punctuation internally. -Fixed articles which are already marked read not showing this by being dimmed when returning to the search results screen -Added info console "what is this" screen -Improved dialog choice fading in and out -Added a loading plane if the game is taking a while to load levels during the connection sequence. Waits 5 seconds before bringing it up. -Starting universe: made the scaling of the sumerian symbols smooth instead of using delays, and no longer will that enlargening happen at the end -Breaking news edits -Setup read article state toggling -Search word font now matches font of search box characters -real fix for info console image scaling ;) Uses the image size to know which scaling method is best.
Controller and SteamDeck: -added missing space for extra steam deck bindings -updated the xbox back and start buttons to be the new appearance for special left and right, not the old 360 one -can now select click talk ISS options with the controller analog buttons -No F keys show on ISS for controller mode -added controller tutorial for the ISS using action hint events -showing the first selectable option on the ISS by default when in controller mode -More work on the cursor hiding saga. I am now forcing the cursor to be invisible when it shouldn't be shown. -some text tweaking for steam deck requirement
Missile Defense: -Better font on the manual weapons text -EMP missiles: collision size now matches the actual missile size, and massively increased homing acceleration magnitude. -F35 Explosion scale and particle system polish
TWEAKS:
-CEAR power boosted just a tad. -changed button title for information board to "iDGi-1 Information Board" like the title of the info
Source
Changelog.gg summarizes and formats this update. How we read updates.
