Happy 21 day everyone, The Tower: Here is an in-progress shot of something we’re working on.
In this update3
Full notes
Full Consortium: THE TOWER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Compatibility
Store
Gameplay
changedWhispers:Since the “Canon Continuation Chapters” (CCCs) for Consortium: The Tower prequel Whispers From The Rift (formerly known as the “meta-endings”) were completed last month, we have been working to get the actual program itself ready for a general public beta release!
changedWhispers:The CCCs have all been polished, edited and integrated into the program itself. The entire first chapter of the experience has received a big polish pass based on more playtesting feedback. The game now features actual whispers. We’ve just released version 0.9.6.21 of Whispers From The Rift to our closed beta testing group and we are still on track to release the first public beta and open up Steam playtests in December...
addedVR Game:We have made progress towards getting a build of our game working well with Quest 2 mobile VR headsets. General Special FX pass (narrative and combat FX) improvements have continued, with strommon shield FX, impact FX, narratively triggered spark explosion FX and a lot more. We will very likely be starting a new testing round with our backers quite shortly...
Consortium: THE TOWER changes
changedSince the “Canon Continuation Chapters” (CCCs) for Consortium: The Tower prequel Whispers From The Rift (formerly known as the “meta-endings”) were completed last month, we have been working to get the actual program itself ready for a general public beta release!
changedThe CCCs have all been polished, edited and integrated into the program itself. The entire first chapter of the experience has received a big polish pass based on more playtesting feedback. The game now features actual whispers. We’ve just released version 0.9.6.21 of Whispers From The Rift to our closed beta testing group and we are still on track to release the first public beta and open up Steam playtests in December...
addedWe have made progress towards getting a build of our game working well with Quest 2 mobile VR headsets. General Special FX pass (narrative and combat FX) improvements have continued, with strommon shield FX, impact FX, narratively triggered spark explosion FX and a lot more. We will very likely be starting a new testing round with our backers quite shortly...
Happy 21 day everyone,
The Tower:
Here is an in-progress shot of something we’re working on.
Whispers:
Since the “Canon Continuation Chapters” (CCCs) for Consortium: The Tower prequel Whispers From The Rift (formerly known as the “meta-endings”) were completed last month, we have been working to get the actual program itself ready for a general public beta release!
The CCCs have all been polished, edited and integrated into the program itself. The entire first chapter of the experience has received a big polish pass based on more playtesting feedback. The game now features actual whispers. We’ve just released version 0.9.6.21 of Whispers From The Rift to our closed beta testing group and we are still on track to release the first public beta and open up Steam playtests in December...
VR Game:
We have made progress towards getting a build of our game working well with Quest 2 mobile VR headsets. General Special FX pass (narrative and combat FX) improvements have continued, with strommon shield FX, impact FX, narratively triggered spark explosion FX and a lot more. We will very likely be starting a new testing round with our backers quite shortly...