Full notes
Full Conquistador update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
SLIME!
New:
New coin animations
New juicy and delicious gems
New chest graphics
New title screen song
New logo
New Item: Magnetite - The player will attract coins and break coin piles automatically from a distance
New temple entrance chunks in the Jungle
Slime chunks have been added into the jungle
New slime blocks
New chain hit VFX
150% more variety in the level generation
New enemies: Classic slimes (with intellect)
Tweaks:
Small chests have a higher chance of containing gems
Enemies will no longer bounce around on walls when hostile and falling
Enemies who are hostile will idle if stuck
Enemies now only inflict damage when attacking or hostile instead of on-touch
Rats and Worms have decreased health
Worms no longer leave behind a corpse
Fixed starting position in one jungle level (player was falling on start)
Fixed boulder trap graphics resetting to the untriggered state after reentering a level from a sub-level
Fixed bugged boulder sound
Bonfire size reduced by 25%
Tutorial has been updated once again
Fixed z sorting issue for some heavy objects
Added particle for ladder placement
Source
Changelog.gg summarizes and formats this update. How we read updates.
