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Steam News25 April 20263mo ago

0.20.9 - Early Access Hotfix

0.20.9 Early Access - Hotfix Balance Changes Ordwyrn, Crown of the Conqueror: Increased Damage per 1000 kills reduced from 25% to 15%. Increased Damage per 1000 kills stat base value reduced from 6.25% to 1.5%.

Full notes

Full Conquest Dark update

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What changed

4 fixes0 additions3 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
fixed0.20.9 Early Access - Hotfix
changedBalance Changes
changedOrdwyrn, Crown of the Conqueror: Increased Damage per 1000 kills reduced from 25% to 15%.
changedIncreased Damage per 1000 kills stat base value reduced from 6.25% to 1.5%.
removed[c]Developer Comments: This is meant to be the go-to item for AFK builds that spend extended amounts of time in rituals, but it was scaling too quickly. With the above changes, it no longer overshadows other eldritch gear until players have accumulated a significant number of kills.[/c]
fixedFixed a bug that could cause the game to crash when using auto-build mode and a build that does not contain any required or preferred fragments in the gearing phase of the primordial dark ritual.
Increased Damage per 1000 kills25%15%Increased Damage per 1000 kills decreased, nerfDamage per 1000 kills stat base value6.25%1.5%Damage per 1000 kills stat base value decreased, nerf

Conquest Dark changes

fixed0.20.9 Early Access - Hotfix
changedBalance Changes
changedOrdwyrn, Crown of the Conqueror: Increased Damage per 1000 kills reduced from 25% to 15%.
changedIncreased Damage per 1000 kills stat base value reduced from 6.25% to 1.5%.
removed[c]Developer Comments: This is meant to be the go-to item for AFK builds that spend extended amounts of time in rituals, but it was scaling too quickly. With the above changes, it no longer overshadows other eldritch gear until players have accumulated a significant number of kills.[/c]

0.20.9 Early Access - Hotfix

Balance Changes

  • Ordwyrn, Crown of the ConquerorIncreased Damage per 1000 kills reduced from 25% to 15%.
  • Increased Damage per 1000 kills stat base value reduced from 6.25% to 1.5%.

[c]Developer Comments: This is meant to be the go-to item for AFK builds that spend extended amounts of time in rituals, but it was scaling too quickly. With the above changes, it no longer overshadows other eldritch gear until players have accumulated a significant number of kills.[/c]

Bug Fixes

  • Fixed a bug that could cause the game to crash when using auto-build mode and a build that does not contain any required or preferred fragments in the gearing phase of the primordial dark ritual.

  • Fixed a visual bug that showed Attack Reach was still capped in the Character Sheet.

  • Fixed a bug that would cause an error message to appear if players used the Save as Build-feature with a character build that didn't have a movement ability.

Source

Steam News / 25 April 2026

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