Full notes
Full Conquest update
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What changed
- Store
- Balance
- Gameplay
- Maps
- UI and audio
- Events
Conquest changes
Conquest 1.9.0 is OUT!
As of today, Conquest version 1.9.0 has officially launched and boy do we have an update for you! Here’s a list of some of the highlights from this update:
Conquest no longer uses stock music. We hired the talent of Daniel Zea to bring to life 20 Ambient Fantasy-style tracks! You can purchase Conquest’s new official soundtrack on Steam starting in a couple weeks!
We radically overhauled the games balancing. You can now level up your attack damage, gain spells without a spellbook, select your own upgrades after completing quests (Instead of having them randomly assigned to you), gave potions a new lease on life, made it so you can enter doors, ‘Awareness’ now helps you avoid traps and ambushes, and you can even use keys to (finally) unlock locks!
You asked and we listened! There are now mid to late game challenges for players with higher stats including a new structure: “The Lair.” 9 Rooms, 1 Mini-Boss, 1 Treasure! We also added 6 ‘Villager Side-Quests’ to the speech menu too! Gameplay Handicaps have been added to the lobby as well as quest selection, Riddles have been upgraded to be more logical and streamlined, weather has been introduced as well as particles for rain and snow, and lastly, you now have your own player-avatar that you can customize in 8 different colors!
In addition to all of these ‘feel-good’ enhancements, we also worked on a ton of bug fixes and technical improvements too! Such as skipping dead players during combat, correcting volume issues with explosives, and we even rebuilt the quest and biome generation systems from the ground up to ensure ‘biome bleeding’ and quests generating on the opposite end of the map don’t occur on the main map!
We could go on about the list of changes and fixes that have been released, but we will leave you to discover the rest of them yourself!
As always,
Happy Questing!
~Andrew Zellgert
Lead Developer @ Zellgert Games Studios
Here is the full list of changes:
BUG FIX: Weather and random encounters were not running
BUG FIX: Lore speech was not playing 80% of the time
BUG FIX: Cherry Bomb Explosion sounds were too loud
BUG FIX: Explosives were not dealing damage in combat
BUG FIX: Biome Soundtracks stopped playing after combat
BUG FIX: Combat die kept rolling after combat completed
BUG FIX: Gongol could be deleted by speaking to him
BUG FIX: NPC personalities would change when using the escape menu
BUG FIX: Saving and exiting to Lobby caused a black screen
BUG FIX: Pressing spacebar when the party dies sometimes got stuck
BUG FIX: Cards would overlap each other - covering other cards up
BUG FIX: Surprise encounters caused mismatched combat tile behavior
BUG FIX: “Biome Bleeding” occurred and soundtracks would mix
BUG FIX: Dead party members could still attack in combat
BUG FIX: Building Buttons would get stuck
BUG FIX: Quest Objectives spawned too far away from player
BUG FIX: ‘Retreat’ not working on bosses
BUG FIX: The Magical Chance Cube was not working properly
- NERFAdded a handful of new (secret) mechanics to the Magical Chance Cube
NERF: Eliminated bosses in random encounters
- NERFAdded ‘Might’ to the skill deck: +30 ATK. (Replacing Health Boost)
NERF: Set maximum (natural) damage to 550 and maximum HP to 1000
NERF: Scrolls, Enchanted Bread, Necklaces, Goblets, & Pardons grant +1 Spells
NERF: Players can select what abilities to level up at the end of quests
NERF: ‘Awareness Ability’ no longer displays more “detail cards.”
NERF: ‘Awareness Ability’ now helps avoid traps and monster ambushes
NERF: When the entire party is over 400 HP, the monsters become harder
NERF: Quest fights get 3 tries. After that, they reset
Added red text for dead party members and a message stating they are dead
Added a slider in settings to adjust shadows and fog. Added same slider in lobby
Added ‘Handicaps’ to the Lobby. Varying levels of player and event challenges
Added moving backgrounds to lobby to match music
Added the ability to choose which quests you go on in the lobby
Added real viewable merchandise to shops
Adjusted speech panel to include combat and shop entry
Added 6 ‘Mini-Quests’ to Speech Menu when NPC prompts it
Added Inventory ‘Auto Sort’ and a way to turn it on and off in settings
Redesigned the text for the Magical Chance Cube and Wings
Redesigned how riddles are asked in-game
Most cards will now auto-flip
Added functionality to Potions of ‘Skill,’ ‘Lore,’ ‘Magic,’ and ‘Immortal’
Added secret underground villages
Added snowflakes, raindrops, and fire particles
Added 4 “Lairs” to the game. Nine rooms with a miniboss and reward in each [L]
Added functionality to regular doors. 50% chance of secret rooms
Added a button for the Talking Book to make using it more streamlined
Added a button for the Time Staff to make it more streamlined
Added functionality to Keys. Can unlock chests and doors. ‘Key Count’
found in Player 1’s inventory.
Added ‘Particle Toggle’ in settings
Added a PLAYER AVATAR and replaced ‘cameras’
The ‘Player Avatar’ can be customized in Player 1’s inventory. (8 different colors)
Overhauled Objectives system
Overhauled ‘Skill Dice.’ Added a ‘Party Progress Bar.’ Added Level Up Detectors
Source
Changelog.gg summarizes and formats this update. How we read updates.
