What changed
0 fixes2 additions4 changes0 removals
changedThe Skins system has grown into a proper armory and preview space.
addedPlayers can now browse a dedicated Skins showroom in the lobby, inspect live loadouts, and preview prestige finishes in a cleaner full-roster presentation. On top of that, the latest polish pass locked skin auras and outlines onto the actual unit and building silhouettes, replacing the older generic effect layer with themed visuals that better match each finish.
changedWe also tightened the progression line itself so ranked rewards climb more clearly into premium tiers, Ruby stays the demo mastery reward, and the visual language around premium skins reads much more cleanly in both the showroom and the battlefield.
addedAdded a dedicated Skins armory in the lobby.
changedHigh-tier skins now use stronger themed visuals instead of generic badge effects.
changedUnit and non-humanoid scale hierarchy was cleaned up for better battlefield readability.
Conquerors: Domination changes
changedThe Skins system has grown into a proper armory and preview space.
addedPlayers can now browse a dedicated Skins showroom in the lobby, inspect live loadouts, and preview prestige finishes in a cleaner full-roster presentation. On top of that, the latest polish pass locked skin auras and outlines onto the actual unit and building silhouettes, replacing the older generic effect layer with themed visuals that better match each finish.
changedWe also tightened the progression line itself so ranked rewards climb more clearly into premium tiers, Ruby stays the demo mastery reward, and the visual language around premium skins reads much more cleanly in both the showroom and the battlefield.
addedAdded a dedicated Skins armory in the lobby.
changedHigh-tier skins now use stronger themed visuals instead of generic badge effects.
The Skins system has grown into a proper armory and preview space.
Players can now browse a dedicated Skins showroom in the lobby, inspect live loadouts, and preview prestige finishes in a cleaner full-roster presentation. On top of that, the latest polish pass locked skin auras and outlines onto the actual unit and building silhouettes, replacing the older generic effect layer with themed visuals that better match each finish.
We also tightened the progression line itself so ranked rewards climb more clearly into premium tiers, Ruby stays the demo mastery reward, and the visual language around premium skins reads much more cleanly in both the showroom and the battlefield.
Highlights in this update:
Added a dedicated Skins armory in the lobby.
Premium auras and motion effects now attach properly to the visible model shapes.
High-tier skins now use stronger themed visuals instead of generic badge effects.
Unit and non-humanoid scale hierarchy was cleaned up for better battlefield readability.