In this update15
Full notes
Full Conqueror's Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Warlords!
What changed
- Gameplay
- Balance
- Maps
- Events
- Store
- Server
Conqueror's Blade changes
- Store, and open the Banquet of War bundle page at the bottom left to purchase.store-item
We will conduct maintenance updates during the following time:
APAC: July 23, 14:00-17:00 (UTC+8)
EU/AMS: July 23, 07:00-10:00 (UTC+1)
The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honour *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:
I. Update Highlights
Brand-new Player Card system is live, allowing you to create a more personalized Warlord display card;
Nodachi and Musket Specialty have received major balance adjustments, further optimizing the combat experience;
Balance updates for multiple Units including White Plume Guards and Tiger and Leopard Cavalry, continuously iterating the battlefield environment;
Limited-time events including the [Doctrine Dash], new [Wildrider] Victory Pass, and [Glorious Expedition] series Attire Treasure are open, with abundant rewards waiting for you;
Free Doctrine removal event is available for a limited time, making Unit development easier and more convenient;
The brand-new DLC [Conqueror's Blade: Three Kingdoms] is launching soon, featuring a limited-time First Top-up Bonus event.
II. Events
1. [Chaos] Season Doctrine Dash Event Opens! Get Exclusive Doctrines for Powerful Units for Free!
Event Details:
Press [F5] to view the [Doctrine Dash] event. Complete [Doctrine Dash] tasks to obtain new Season Doctrines and [Past Season Doctrine Selection Box].
Reward Details:
- Phase 1 RewardYellow Turban Chanters - Salvation: [Cleansing Waters] cooldown reduced by 2 seconds;
- Phase 2 RewardTiger and Leopard Cavalry - Fury: [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units;
Phase 3 Reward: White Plume Guards - Oath: [Long Live the Han] triggers the Last Stand state when Health drops below 25%;
Phase 4 Reward: [Past Season Doctrine Selection Box] *1;
Phase 5 Reward: [Past Season Doctrine Selection Box] *1;
Phase 6 Reward: [Past Season Doctrine Selection Box] *1.
Rules:
You can complete up to 30 challenge tasks in total. Unlocking 1 phase reward for every 5 challenge tasks completed.
Special Notes:
The Doctrine Dash features 20 challenge tasks;
Warlords with an active [Premium Account] can unlock 10 additional challenge tasks;
Doctrine Dash tasks cannot be completed via Pay Off with Sovereigns.
Event Duration:
Tasks available period: July 23 (after maintenance) ~ August 6 (before maintenance).
Reward claiming period: July 23 (after maintenance) ~ August 9, 23:59 (Server Time).
2. 5-Star Era Begins, Free Doctrine Removal Event Incoming!
Event Details:
Log into the game during the event, and removing Doctrines from all Units will no longer consume [Lotus Water] items!
Event Duration:
July 25, 0:00 ~ July 26, 23:59 (Server Time).
3. [Victory Pass] Opens for a Limited Time — Yorkist Household Knights Exclusive Attire [Wildrider] Revealed!
Event Details:
During the event, complete activity tasks to unlock select [Victory Pass] rewards for free. Purchase the Yorkist Household Knights exclusive Attire [Wildrider] during the event to automatically upgrade the [Victory Pass] and gain access to all rewards!
[Victory Pass] Level Details:
Level up by earning EXP through completing tasks in the event interface to claim abundant rewards.
Task types are divided into "Daily Quests", "Check-in Quests", "Medal Quests", and "Match Quests". Daily Quests will forcibly refresh every day at 0:00, and uncompleted tasks will be replaced by new ones (maximum EXP for Check-in Quests and Daily Quests is 1400 points); "Medal Quests" and "Match Quests" have no time limits during the event and can be completed repeatedly, but each task can only be completed up to 30 times (maximum EXP for Medal Quests and Match Quests is 600 points).
Selected Rewards List:
Epic Forging Schematic Selection Box
Treatise
Golden Key
Epic Artillery Selection Box
Event Duration:
July 23 (after maintenance) ~ August 6 (before maintenance) .
Reward Claiming Period:
July 23 (after maintenance) ~ August 13, 23:59 (Server Time).
After the [Victory Pass] event ends, the reward claiming period will be extended until August 13, 23:59 (during this period, you can still purchase the attire to upgrade the [Victory Pass] and claim all extra rewards). If there are still unclaimed rewards after the claiming period ends, they will become unobtainable, please pay attention.
4. Attire Treasure [Glorious Expedition] Opens!
Attire Treasure [Glorious Expedition] is open for a limited time, featuring brand-new Unit Illusion Orb [Queen's Knights - Glory] and [Yorkist Household Knights - Falcon]!
Illusion Orb Details:
QUEEN'S KNIGHTS - GLORY
[Queen's Knights] exclusive Unit Illusion Orb. A mysterious orb engraved with the symbol of the Queen's Knights. Once equipped, it allows the knights to feel the glory of the Holy King, bursting with golden radiance when using [Run 'Em Through].
Note: The Illusion Orb only changes the visual effects of the [Queen's Knights] Unit skill [Run 'Em Through] and does not alter combat strength.
YORKIST HOUSEHOLD KNIGHTS - FALCON
[Yorkist Household Knights] exclusive Unit Illusion Orb. A mysterious orb engraved with the symbol of the Yorkist Household Knights. Once equipped, it summons golden falcons during [Knight's Resolve].
Note: The Illusion Orb only changes the visual effects of the [Yorkist Household Knights] Unit skill [Knight's Resolve] and does not alter combat strength.
Warlords can obtain them from [G - Attire Treasure]. The drop rates are as follows:
Legendary Quality Rewards - 5.28%
Epic Quality Rewards - 12.37%
Rare Quality Rewards - 36.90%
Common Quality Rewards - 45.45%
Special Notes:
A Legendary quality Illusion Orb is guaranteed for every 80 draws. No duplicates will be obtained until all Illusion Orbs of this phase are acquired. Detailed draw information can be viewed in the event interface.
Limited-Time Obtainment Period:
July 23 (after maintenance) ~ August 20 (before maintenance).
5. Selected Doctrine Pool Rotation, [Torn Skies] & [Meadow of Broken Reeds] Open for a Limited Time!
Event Details:
In the [Torn Skies], the drop chance for Epic quality Bows Doctrines is increased.
In the [Meadow of Broken Reeds], the drop chance for Epic quality Cavalry and Special Cavalry Units Doctrines is increased.
Event Duration:
Torn Skies pool open duration: July 23 (after maintenance) ~ August 20 (before maintenance).
Meadow of Broken Reeds pool open duration: July 23 (after maintenance) ~ August 20 (before maintenance).
6. Limited-Time Sales Feedback, Banquet of War Opens!
The [Banquet of War] event is open for a limited time—no tricks, just pure discounts!
Event Details:
- BundleEnter CStore, and open the Banquet of War bundle page at the bottom left to purchase.
The [Bronze Merchant's Wares] bundle can be claimed for free, and Sovereigns can be used to purchase the [Silver Merchant's Wares] and [Gold Merchant's Wares] bundles.
A cross-server Heat Value will be accumulated based on the total number of [Bronze Merchant's Wares], [Silver Merchant's Wares], and [Gold Merchant's Wares] claimed. The more times claimed across the server, the higher the Heat Value.
Extra gifts can be claimed when reaching specific Heat Value milestones.
Event Duration:
July 23 (after maintenance) ~ August 6 (before maintenance).
7. DLC [Conqueror's Blade: Three Kingdoms] Launching Soon, First Top-up Bonus Event Ignites!
Event Details:
To celebrate the launch of [Conqueror's Blade: Three Kingdoms], any Warlord who completes their first top-up in the [Conqueror's Blade: Three Kingdoms] DLC will be able to claim a Sovereigns rebate via mail on their bound [Conqueror's Blade] official server Character:
Rebate Rules: Receive 100% of the top-up Sovereigns + 100% rebate Sovereigns. There is no limit on top-up Sovereigns, while the rebate Sovereigns are capped at 540.
Example:
Make a first top-up of 100 Gold Ingot in the [Conqueror's Blade: Three Kingdoms] DLC, and claim: 100 top-up Sovereigns + 100 rebate Sovereigns on your [Conqueror's Blade] official server Character;
Make a first top-up of 1000 Gold Ingot in the [Conqueror's Blade: Three Kingdoms] DLC, and claim: 1000 top-up Sovereigns + 540 rebate Sovereigns on your [Conqueror's Blade] official server Character;
Notes:
Rebate Sovereigns do not count toward the [Top-up Bonus] progress;
If no [Conqueror's Blade] official server Character is bound when making the first top-up in the [Conqueror's Blade: Three Kingdoms] DLC, the first top-up record will be kept. You can still claim the Sovereigns rebate later once cross-platform binding is completed.
Event Duration:
After [Conqueror's Blade: Three Kingdoms] DLC launch ~ October 8 (before maintenance).
III. System Adjustments & Optimizations
1. Player Card System
Added a personal Player Card system, unlocked when Warlords reach Level 20.
Player Card Display Content
Preview Panel: View other Warlords' [Name], [Level], [Title], [Custom Background Card], as well as current Season [Match Data] and historical [Career Data].
Details Panel: Beyond the preview panel, you can also view [Visual Model], [Custom Animations], [Detailed Background Card], [Custom Signature], [Attire Icon], [Number of Likes], and more.
How to View Others' Player Card
Select other players in the Capital, World, Chat Channel, Post-match Settlement interface, etc., and click the "View Player Card" button to check.
How to Set Up Your Player Card
After unlocking the Player Card system, you can set it up through:
Press [ESC] → Top [Set Player Card] to open the setup interface.
Click the edit button on the right side of the [Custom Signature Bar] in the Player Card area to modify your custom signature.
Click the [Edit Profile] button at the bottom right of the Player Card area to set custom animations, background card, and choose whether to publicly display current season or historical career data.
How to Like
When entering another player's Player Card details interface, if they belong to the same server, you can click the [Like] button. Each Warlord can only like the same player once.
Title Acquisition & Equipping
Each Player Card can display up to 3 Titles.
Titles can be obtained by completing specified challenge achievements in the current season, or by meeting triggering conditions from past seasons.
Once obtained, Titles must be loaded into Player Card slots to be displayed. 1 slot is unlocked automatically by default. Select a slot and pick an unlocked Title from the list to equip it.
- Season-LimitedSome Titles belong exclusively to the current season. More Titles will be continuously updated and added in future seasons.
2. Hero Specialty Balance Adjustments: Nodachi, Musket
Nodachi
Runes:
[Martial Valor] effect adjusted:
- Original[Dragon's Leap] requires no charge to gain the Damage and Knockup effects of a 2-second charge, while refreshing the cooldown of all skills except the ultimate. Hitting enemies grants [Heroic Blessing], increasing Damage by 2% and Life Drain by 1.5% per stack, stacking up to 15 times for 6 seconds. When the duration ends, stacks are reduced by 3.
Now: During [Blood Rage], grants 100% + 200 Critical Value.
Passive:
[Bloodlust] per stack grants Life Drain effect: 2% → 3%;
[Bloodlust] per stack grants damage reduction effect: 3% → 5%;
Sprint Attack:
Skill Slashing Damage base multiplier: 150% → 180%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
Normal Attack
Stage 1 skill Slashing Damage base multiplier: 100% → 160%;
Stage 2 skill Slashing Damage base multiplier: 120% → 175%;
Stage 3 skill Slashing Damage base multiplier: 135% → 170%;
Stage 4 skill Slashing Damage base multiplier: 145% → 185%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
Skills:
SAMURAI'S MARCH
Upon hitting a target, the skill now bypasses Block, reducing the target's Slashing Defense by 20% for 5 seconds;
During [Blood Rage], this reduction effect increases to 25%, and the original Armour Penetration and Guard Break boost during [Blood Rage] is removed;
The first stage of the skill can now Knockback the target;
Skill Slashing Armour Penetration multiplier: 100% → 120%;
Stage 1 skill Slashing Damage base multiplier: 94%/97%/100% → 148%/154%/160%;
Stage 2 skill Slashing Damage base multiplier: 114%/117%/120% → 156%/162%/168%;
Stage 2 Guard Break Damage: 374 → 673;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
TIGER'S CLAW
Skill Slashing Damage base multiplier: 117%/123%/129% → 156%/162%/168%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
FEARLESS & STEADFAST
Skill Slashing Damage base multiplier: 100%/103%/106% → 126%/132%/138%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
BLOODTHIRSTY
Skill Piercing Damage base multiplier: 82%/88%/95% → 360%/370%/380%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
BLOOD BLADE
Max Health increases by 25% after casting across all skill levels, lasting for 8/9/10 seconds;
Removed the Critical Value boost effect;
Life Drain effect: 50% → 15%;
Casting this skill can now cleanse Stagger and Knockdown effects;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
BLOOD OATH
Base skill cooldown time: 30 seconds → 25 seconds;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
DRAGON'S LEAP
Each [Bloodlust] stack now increases charging efficiency by 60%, and increases charging efficiency by 300% during [Blood Rage];
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Base skill cooldown time: 50 seconds → 45 seconds;
Reduced the Knockup displacement coefficient on targets;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
ANNIHILATION
Skill Slashing Damage base multiplier: 67% → 147%;
Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
Base skill cooldown time: 50 seconds → 40 seconds;
Hitting a target restores Max Health: 1%/2%/3% → 3%/4%/5%;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
Musket
Normal Attack:
Ranged Attack
Skill Piercing Damage base multiplier: 120% → 132%;
Guard Break Damage: 240 → 300;
Optimized trajectory calculation for close-range targets, making it more accurate;
Optimized bullet efficiency decay for normal shots. Minimum effectiveness of a single bullet within shooting range: 20% → 50%.
Melee Attack
Stage 1 skill Blunt Damage base multiplier: 100% → 250%, hitting now causes Knockback;
Stage 2 skill Blunt Damage base multiplier: 100% → 300%;
Stage 3 skill Blunt Damage base multiplier: 100% → 300%;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
Skills:
LIQUID FIRE
Skill button response adjusted to release to cast;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
CALTROPS
Enemies affected by Caltrops who perform Roll / Dodge actions will take Bleed Damage equal to 3% of their current Health per second, stacking up to 3 times, lasting for 5 seconds;
Base skill cooldown time: 26 seconds → 22 seconds;
Skill button response adjusted to release to cast;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
SKIRMISHER
Base skill cooldown time: 32 seconds → 28 seconds;
Ignores collision detection during the skill;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
CLOSE COMBAT
Skill Blunt Damage base multiplier: 222% → 400%;
Base skill cooldown time: 10 seconds → 8 seconds;
Guard Break Damage: 180 → 240;
Fixed the Character stability issue during skill casting;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
FINE GUNPOWDER
Skill cooldown time: 12 seconds → 8 seconds;
Damage value increased: 16% → 24%;
Fixed the Character stability issue during skill casting;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
SCATTER SHOT
Skill Piercing Damage base multiplier: 8% → 12%;
Bullets hitting targets will now cause Knockback;
Optimized trajectory calculation for close-range targets, making it more accurate;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
BLACKPOWDER GRENADE
Skill Blunt Damage base multiplier: 400% → 600%;
Skill button response adjusted to release to cast;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
FIVE ROUNDS RAPID
Skill Piercing Damage base multiplier: 35% → 88%;
Base skill cooldown time: 40 seconds → 35 seconds;
Fixed the Character stability issue during skill casting;
Optimized trajectory calculation for close-range targets, making it more accurate;
Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
Other:
Optimized Musket ground and mounted camera field of view effects;
Roll stamina cost: 300 → 250.
3. Units Balance Adjustments
White Plume Guards
Base Leadership 315 → 320, Current Season 305 → 310;
Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration: 10 seconds → 3.5 seconds;
Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%;
Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function;
Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat.
Tiger and Leopard Cavalry
Base Leadership 320 → 315, Current Season 310 → 305.
Base stats
Base Health growth 75 → 165.
LEOPARD'S PURSUIT
Reining sweep Damage increased by 22%, Guard Break Damage increased by 200 points;
Charge maximum target count: 5 → 6. Damage increase based on the relative speed difference with the target boosted by 30%;
Bonus Damage against Shield Units increased by 300 points, Guard Break Damage increased by 30%.
TIGER ROAR BREAKTHROUGH
Reining jump attack Damage increased by 20%, Guard Break Damage increased by 180 points;
Charge maximum target count: 5 → 7. Damage increase based on the relative speed difference with the target boosted by 23%;
Bonus Damage against Shield Units increased by 600 points, Guard Break Damage increased by 20%.
Silahdars
Base stats
Base Health growth 123 → 156;
Base Slashing Armour Penetration 1667 → 1797.
Trait label [Bodyguards]
- Newly addedMovement speed increased by 15%, Damage dealt increased by 25%. This effect lingers for 6 seconds after the [Get Over Here] state ends;
Target's Damage dealt reduction effect 30% → 45%.
Zealot
Base Leadership 235 → 225.
Base stats
Base Blunt Damage value 1476 → 1586;
Normal Attack and skill attack Guard Break Damage increased by 50 points.
Azaps
Base Leadership 215 → 210.
Base stats
Base Slashing Damage value 1278 → 1358;
Base Block value 250 → 400;
Normal Attack and skill attack Guard Break Damage increased by 80 points.
Wuwei Mansion Guard
Base Leadership 235 → 220.
Base stats
Base Slashing Damage value 1125 → 1325;
[Brutal Sweep] Guard Break Damage increased by 150 points.
IV. Other Adjustments & Optimizations
Fixed an issue where certain Equipment (e.g., Flameshackle Boots) could not continue Reforging when Leadership was not fully maxed out;
Fixed the abnormal time display issue for Resource piles;
Fixed the abnormal countdown display issue in the [Doctrine Dash] event;
Fixed the abnormal descriptive text in the [Victory Pass] event;
Fixed an issue where Clan returning members partying up to defeat Units would cause abnormal quest counts;
Fixed an issue where the right-click function on Wisdom in the inventory category failed to redirect properly;
Added and optimized Units related prompts in the World interface.
Source
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