Full notes
Full Conjuror's Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We’re Escality, a group of UCLA undergrads who initially came together to make games over a mutual interest and love for VR. We started a little over a year ago, and now we’re finally releasing on Steam! This is going to be our first game for the public, and we just want to get our name out there. We all love real life escape rooms, but have always wondered what it would be like to use magic for one. So we decided to design a simple spell for solving puzzles and combined it with an escape room element. Because it is our first game, we would love to hear your thoughts and feedback, as well as areas where we can improve for future development. TL;DR We're college students who came together to make a magical VR escape room; we hope you enjoy it! Have fun getting squished and happy Pi Day! Virtual hugs, Team Escality ːsteamhappyː
What changed
- Gameplay
Conjuror's Eye changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
