In this update4
Full notes
Full Conjurers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
Conjurers changes
A lot has changed since my last announcement!
Steam Deck verified, PVP Multiplayer ready for launch day, and I've partnered with indie.io!
Introduction
If you are new to Conjurers, let me introduce you. It is classic turn-based tactics; except, you control a deck of cards! 150 cards plus unlimited battle maps equals infinite unique battles!
In between battles, modify your Deck and level up your Creatures. There is a lot of depth to the game and I could write out an encyclopedia, but you might as well just try the demo*!
*Currently working on a more complete user-friendly tutorial for the demo and would appreciate any feedback! Steam Community; Discord
[dynamiclink href="https://store.steampowered.com/app/2878390/Conjurers/"]
indie.io
As a solo developer, I need help to create a good product. There are simply too many things to keep track of! indie.io has a lot of experience in game dev and publishing. They've given me good advice and take their responsibilities seriously. Playtests, QA, marketing, a large network and player base, indie.io is helping improve Conjurers, for sure!
Lots of indie games here: indie.io Steam Publisher Page!
Future
This month: a new, full, walk-through tutorial!
Following months: the final boss battle!
Source
Changelog.gg summarizes and formats this update. How we read updates.
