In this update1
Full notes
Full Conglomerate 451 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Balance
- UI and audio
Conglomerate 451 changes
Hey guys,
even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)
No need for drawn-out speeches, let's get straight to the patch notes.
Changelog 1.2.0
BALANCING:
Now the enemies "body" location hasn't a bonus/malus
Now the enemies "head" location is harder to hit, but hitting it provides more effects
The weapons in the list are changed:
Boomer - Heavy Gun: Range is now 12 meters, instead of 9
Extinction - Techno Sword: Range is now 7 meters, instead of 6
Euphoria - Blades: Range is now 9 meters, instead of 6
The skills in the list are changed:
Reinforce: now the skill target is "Squad Member" instead of "Self"
Spark: now the skill target is "Squad Member" instead of "Squad"
System Check: now the skill target is "Squad Member" instead of "Self"
The battery costs of some Plugins are changed
Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
NEW FEATURES:
ADDED the fullscreen borderless option
ADDED the option "sell all" in the shops
MAJOR FIXES:
Now the Boss Achievements are unlocked in the right order
FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
FIXED an issue that kept in the squad's inventory the drugs sold after a mission
FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
MINOR FIXES:
FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
FIXED an issue that prevented to change the volume of some SFXs in the game
FIXED an issue that prevented to use the scanner in the city
FIXED an issue that kept the currency texts RED in the shop
Now the mouse icons have the right colors
QUALITY OF LIFE:
Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
Now you can change the button assigned to the "Look At" function
The combat log is now more compact
Now the tooltips are less transparent
Improve the color differences between locked and unlocked researches
Source
Changelog.gg summarizes and formats this update. How we read updates.
