Full notes
Full Config Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
Don´t worry player! We will be developing the game further and further.
Patchnotes 0.3:
Improved performance in lobby screen
Currently selected module slot in factory is no longer selected and marked green if you build another module
Hover effect of resource production is now correctly placed above other elements
Added „Steve“, a advisor who aids the players towards his first own unit
You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off)
If „Steve“ is active, the AI wont attack you unitl you completed all steps
After you completed all steps the game continues as a normal AI game
Added an effect to highlight all available slots within a factory if you want to build a factory module
Added an explanation of productivity to the glossary
Factory is now showing its currently builded units if you hover over it
Removed a white tile in front of the Factory
Removed shadows from slider handles
Adjusted default color values for chat and notifications (to apply them reset the color settings in the settings menu)
Settings are now correctly loaded and applied when the game starts
Neewsfeed on home screen is now displayed in the corresponding language
Bugfixes:
Buttons in the lower right no longer flicker when the mouse is in between two buttons
Fixed a bug where you could build a factory module on an already blocked slot, causing both modules to disappear
Fixed color settings not showing the preview color
Fixed shortcuts to have same key for multiple shortcuts
Fixed a bug which would reset resolution settings after restarting the game
Fixed ingame menu settings
Fixed a bug where you could build factory modules with no resources available
Fixed factory not selectable shortly after prebuild phase
Fixed a bug which would cause endless ingame menus to overlay each other
Fixed factory modules not destructable
Fixed some missing icons and blurry textures
Fixed camera movement if an ingame menu was opened
Fixed AI matches where the AI factory would not recieve any damage at all
Fixed AI matches where the AI was not able to attack the players factory
Fixed a bug which would cause the lobby to be displayed incorrectly if you switch fast enough between menus
Fixed a few occasions where text would overlap a UI element
Fixed german translation
Fixed some issues which would cause the game to crash
Fixed a bug in the settings screen where you could not switch back to gameplay settings
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Patchnotes 0.2:
- in settingsresolution will be added immediately
in settings: color values can be reset
„Main Crane“ automatically becomes „Big Crane“ when a factory is upgraded
optimization for 4:3
fixed an error when loading settings
defense modules added
error with maximum factory health fixed
fixed display error at the game time
fixed a bug in the unit range that caused units to attack far ahead of the factory or only at the factory
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Patchnotes 0.1:
Factory hexagon zoom fixed (now scales with level)
Factory hexagon scrolls now with mouse button 1 instead of middle-mouse down
Fixed factory bottom UI when in-game Menu is open
Lobby add Button disappearing fixed
In game settings fixed (now going back to the in-game menu and saving/canceling settings)
Fixed units: units don´t die after their target factory is destroyed
Fixed unit configuration window - not updating costs/stats when selecting “unitbody”
Fixed unit configuration window - reset costs/stats when canceling selection/nothing selected
Performance tweaks
Fixed error if the last factory was destroyed
Fixed expansion 3 research (had an empty space)
Fixed text on blueprint item and unit configuration window costs/stats - not showing if the resolution was slightly below 1080p (due to scaling in windowed mode or similar effect)
Fixed scroll sensitivity not taking any effect
Fixed music settings not taking effect after restarting the game
Fixed factory count, unit count and research count not showing due to resolution scaling
Fixed error when the factory has no module in a slot, but slot would be destroyed b/c of damage received
Fixed factory slots showing incorrect number
Fixed a bug where AI would not attack another factory of the player after the first one was destroyed
Source
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