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Steam News7 February 20197y ago

Version Changes: Last published 0.3

Don´t worry player! We will be developing the game further and further. Patchnotes 0.

Full notes

Full Config Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

38 fixes5 additions7 changes4 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedPatchnotes 0.3:Improved performance in lobby screen
removedPatchnotes 0.3:Currently selected module slot in factory is no longer selected and marked green if you build another module
addedPatchnotes 0.3:Added „Steve“, a advisor who aids the players towards his first own unit You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off) If „Steve“ is active, the AI wont attack you unitl you completed all steps After you completed all steps the game continues as a normal AI game
addedPatchnotes 0.3:Added an effect to highlight all available slots within a factory if you want to build a factory module
addedPatchnotes 0.3:Added an explanation of productivity to the glossary
removedPatchnotes 0.3:Removed a white tile in front of the Factory

Don´t worry player! We will be developing the game further and further.

Patchnotes 0.3:

  • Improved performance in lobby screen

  • Currently selected module slot in factory is no longer selected and marked green if you build another module

  • Hover effect of resource production is now correctly placed above other elements

  • Added „Steve“, a advisor who aids the players towards his first own unit

    • You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off)

    • If „Steve“ is active, the AI wont attack you unitl you completed all steps

    • After you completed all steps the game continues as a normal AI game

  • Added an effect to highlight all available slots within a factory if you want to build a factory module

  • Added an explanation of productivity to the glossary

  • Factory is now showing its currently builded units if you hover over it

  • Removed a white tile in front of the Factory

  • Removed shadows from slider handles

  • Adjusted default color values for chat and notifications (to apply them reset the color settings in the settings menu)

  • Settings are now correctly loaded and applied when the game starts

  • Neewsfeed on home screen is now displayed in the corresponding language

Bugfixes:

  • Buttons in the lower right no longer flicker when the mouse is in between two buttons

  • Fixed a bug where you could build a factory module on an already blocked slot, causing both modules to disappear

  • Fixed color settings not showing the preview color

  • Fixed shortcuts to have same key for multiple shortcuts

  • Fixed a bug which would reset resolution settings after restarting the game

  • Fixed ingame menu settings

  • Fixed a bug where you could build factory modules with no resources available

  • Fixed factory not selectable shortly after prebuild phase

  • Fixed a bug which would cause endless ingame menus to overlay each other

  • Fixed factory modules not destructable

  • Fixed some missing icons and blurry textures

  • Fixed camera movement if an ingame menu was opened

  • Fixed AI matches where the AI factory would not recieve any damage at all

  • Fixed AI matches where the AI was not able to attack the players factory

  • Fixed a bug which would cause the lobby to be displayed incorrectly if you switch fast enough between menus

  • Fixed a few occasions where text would overlap a UI element

  • Fixed german translation

  • Fixed some issues which would cause the game to crash

  • Fixed a bug in the settings screen where you could not switch back to gameplay settings

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Patchnotes 0.2:

  • in settingsresolution will be added immediately
  • in settings: color values can be reset

  • „Main Crane“ automatically becomes „Big Crane“ when a factory is upgraded

  • optimization for 4:3

  • fixed an error when loading settings

  • defense modules added

  • error with maximum factory health fixed

  • fixed display error at the game time

  • fixed a bug in the unit range that caused units to attack far ahead of the factory or only at the factory

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Patchnotes 0.1:

  • Factory hexagon zoom fixed (now scales with level)

  • Factory hexagon scrolls now with mouse button 1 instead of middle-mouse down

  • Fixed factory bottom UI when in-game Menu is open

  • Lobby add Button disappearing fixed

  • In game settings fixed (now going back to the in-game menu and saving/canceling settings)

  • Fixed units: units don´t die after their target factory is destroyed

  • Fixed unit configuration window - not updating costs/stats when selecting “unitbody”

  • Fixed unit configuration window - reset costs/stats when canceling selection/nothing selected

  • Performance tweaks

  • Fixed error if the last factory was destroyed

  • Fixed expansion 3 research (had an empty space)

  • Fixed text on blueprint item and unit configuration window costs/stats - not showing if the resolution was slightly below 1080p (due to scaling in windowed mode or similar effect)

  • Fixed scroll sensitivity not taking any effect

  • Fixed music settings not taking effect after restarting the game

  • Fixed factory count, unit count and research count not showing due to resolution scaling

  • Fixed error when the factory has no module in a slot, but slot would be destroyed b/c of damage received

  • Fixed factory slots showing incorrect number

  • Fixed a bug where AI would not attack another factory of the player after the first one was destroyed

Source

Steam News / 7 February 2019

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