Update log
Full Concubine update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Concubiners!
Extracted changes
- Gameplay
- Balance
- Fixes
Major Update 0.3.0 has officially landed. Our new update brings new decoratable Lunar Base, Lunar New Year decorations, combat and enemy behavior improvements, boss reworks, deep customization polish and a massive wave of fixes and optimizations across the entire game.
Please remember some of the systems introduced in this update are parts of our ongoing improvement efforts and we’ll keep refining them with your feedback in future updates.
Let’s take a dive!
Lunar Palace & Lunar New Year Content
Before anything else, Happy New Lunar Year! In this update, we celebrate Lunar Year 2026 with:
Lunar Palace, a new decoratableplayerbase
Lunar Festival decorations
Lunar Festival costume
Lunar Festival poses
Lunar Festival–themed music, VFX & SFX (Music credit: Pixabay – LP-Studio-Music)
An interactive Fireworks system, triggered via the Jade Lion
We hope you will enjoy our Lunar Festival content. May the Year of the Horse bring prosperity, harmony and good luck to all!
Combat Improvements & Overhaul Progress (WIP)
This update marks a major milestone in our long-term combat improvement plan with a strong focus on responsiveness, feedback and readability.Concubine now has a new hit interaction system including player character, bosses and enemy NPCs. In addition to hit interactions, here are the improvements you will find in new update:
Combat Flow Improvements
Improved combat responsiveness
Improved enemy blocking and rolling
Fury & Special Attacks improvements:
Improved attack reach
Reduced attack cancellations
Boss hit reactions will now feel more natural & fluid
Weapon based attacks motion & animations are improved
Boss Updates
Mankurt – New Attacks, Animations & Balance Pass
Mankurt received one of the largest updates in this patch, focused on fight style, variety and pacing.
New attack animations and animation sets added
New VFX & SFX for attacks and abilities area added
Improved hit reactions and combat feedback
Balance pass:
Adjusted health and damage values
Improved overall fight pacing
More Mankurt refinements are coming as part of our general boss polish roadmap.
Gulyabani – Complete Combat Rework
We have rebuilt Gulyabani including her fight style & behavior.
New movement style, combat style & feel
Brand-new VFX & SFX across all attacks and abilities
New hit reactions and impact feedback
New stun behavior and stun reactions
Reworked movement and directional impact effects
New ragdoll setup
Enemy Combat & Behavior Improvements
Enemies in all levels are smarter & faster, also more target focused now.
Updated enemy behavior & targeting
Enemies no longer target dead or invalid characters
Enemies no longer rotate after death
Enemies have Improved reactions to ranged attacks
Fixed cases where enemies would freeze after being hit by arrows
Improved navigation and behavior in complex areas
New enemy death animations
More consistent hit reactions during combat
Weapons, Animations & Movement
Animation and combat improvements including:
Great Axe – new animation set & SFX
Great Sword – new animation set & SFX
Single-Handed Spear – animation & SFX improvements
Single-Handed Sword – animation & SFX improvements
Dual Wield – animation & combat updates
New jump animation for the main character
Improved sprint, run, walk, and idle transitions (ongoing)
Training & Gameplay QoL
Training dummy can now be attacked even after training is finished
Location changes now properly clear Fury and combat states
Improved object targeting and interaction reliability
Character Customization & Preset Improvements
We recommend visiting themagic mirror with your character, you may find a lot of improvements in our customization system. Please remember this
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