Concubine
Steam News 13 February 20263mo ago

Major Update 0.3.0 is Live – Check Out What’s New

Hello Concubiners! Major Update 0.3.0 has officially landed. Our new update brings new decoratable Lunar Base, Lunar New Year decorations, combat and enemy behavior improvements, boss reworks, deep customization polish…

Update log

Full Concubine update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Concubiners!

Extracted changes

1 fix16 additions20 changes2 removals
  • Gameplay
  • Balance
  • Fixes
addedMajor Update 0.3.0 has officially landed. Our new update brings new decoratable Lunar Base , Lunar New Year decorations , combat and enemy behavior improvements , boss reworks , deep customization polish and a massive wave of fixes and optimizations across the entire game.
addedPlease remember some of the systems introduced in this update are parts of our ongoing improvement efforts and we’ll keep refining them with your feedback in future updates.
addedLunar Palace & Lunar New Year ContentBefore anything else, Happy New Lunar Year! In this update, we celebrate Lunar Year 2026 with:
addedLunar Palace & Lunar New Year ContentLunar Palace, a new decoratableplayerbase
addedCombat Improvements & Overhaul Progress (WIP)This update marks a major milestone in our long-term combat improvement plan with a strong focus on responsiveness, feedback and readability .Concubine now has a new hit interaction system including player character, bosses and enemy NPCs. In addition to hit interactions, here are the improvements you will find in new update:
changedCombat Flow ImprovementsImproved combat responsiveness

Major Update 0.3.0 has officially landed. Our new update brings new decoratable Lunar Base, Lunar New Year decorations, combat and enemy behavior improvements, boss reworks, deep customization polish and a massive wave of fixes and optimizations across the entire game.

Please remember some of the systems introduced in this update are parts of our ongoing improvement efforts and we’ll keep refining them with your feedback in future updates.

Let’s take a dive!

Lunar Palace & Lunar New Year Content

Before anything else, Happy New Lunar Year! In this update, we celebrate Lunar Year 2026 with:

  • Lunar Palace, a new decoratableplayerbase

  • Lunar Festival decorations

  • Lunar Festival costume

  • Lunar Festival poses

  • Lunar Festival–themed music, VFX & SFX (Music credit: Pixabay – LP-Studio-Music)

  • An interactive Fireworks system, triggered via the Jade Lion

We hope you will enjoy our Lunar Festival content. May the Year of the Horse bring prosperity, harmony and good luck to all!

Combat Improvements & Overhaul Progress (WIP)

This update marks a major milestone in our long-term combat improvement plan with a strong focus on responsiveness, feedback and readability.Concubine now has a new hit interaction system including player character, bosses and enemy NPCs. In addition to hit interactions, here are the improvements you will find in new update:

Combat Flow Improvements

  • Improved combat responsiveness

  • Improved enemy blocking and rolling

  • Fury & Special Attacks improvements:

    • Improved attack reach

    • Reduced attack cancellations

  • Boss hit reactions will now feel more natural & fluid

  • Weapon based attacks motion & animations are improved

Boss Updates

Mankurt – New Attacks, Animations & Balance Pass

Mankurt received one of the largest updates in this patch, focused on fight style, variety and pacing.

  • New attack animations and animation sets added

  • New VFX & SFX for attacks and abilities area added

  • Improved hit reactions and combat feedback

  • Balance pass:

    • Adjusted health and damage values

    • Improved overall fight pacing

More Mankurt refinements are coming as part of our general boss polish roadmap.

Gulyabani – Complete Combat Rework

We have rebuilt Gulyabani including her fight style & behavior.

  • New movement style, combat style & feel

  • Brand-new VFX & SFX across all attacks and abilities

  • New hit reactions and impact feedback

  • New stun behavior and stun reactions

  • Reworked movement and directional impact effects

  • New ragdoll setup

Enemy Combat & Behavior Improvements

Enemies in all levels are smarter & faster, also more target focused now.

  • Updated enemy behavior & targeting

  • Enemies no longer target dead or invalid characters

  • Enemies no longer rotate after death

  • Enemies have Improved reactions to ranged attacks

  • Fixed cases where enemies would freeze after being hit by arrows

  • Improved navigation and behavior in complex areas

  • New enemy death animations

  • More consistent hit reactions during combat

Weapons, Animations & Movement

Animation and combat improvements including:

  • Great Axe – new animation set & SFX

  • Great Sword – new animation set & SFX

  • Single-Handed Spear – animation & SFX improvements

  • Single-Handed Sword – animation & SFX improvements

  • Dual Wield – animation & combat updates

  • New jump animation for the main character

  • Improved sprint, run, walk, and idle transitions (ongoing)

Training & Gameplay QoL

  • Training dummy can now be attacked even after training is finished

  • Location changes now properly clear Fury and combat states

  • Improved object targeting and interaction reliability

Character Customization & Preset Improvements

We recommend visiting themagic mirror with your character, you may find a lot of improvements in our customization system. Please remember this

Source

Steam News / 13 February 2026

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