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Steam News21 July 20169y ago

Update 1.1.5 is live!

Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress.

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Full Concrete Jungle update

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Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/ When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes in this release, and a reset is the only real way to level the playing field. The non-steam versions of the game will also be updated at this point. Change log since last update:

What changed

0 fixes0 additions1 change0 removals
  • Security
changedHello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/ When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes in this release, and a reset is the only real way to level the playing field. The non-steam versions of the game will also be updated at this point. Change log since last update:

Concrete Jungle changes

changedHello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/ When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes in this release, and a reset is the only real way to level the playing field. The non-steam versions of the game will also be updated at this point. Change log since last update:

1.1.5 New Features & Changes: -Added new language support: French & Spanish (requires game restart). -The story mode unlocks levels sooner to give a greater variety of game modes to play as you progress. -Re-designed elements of cards and deck icons for greater legibility. -Added a link icon to cards with linking abilities. -Rewording of a lot of card text for clarity and consistency. -Card selection area given blue tint. -When using a controller, the selected card is fully visible (displayed infront of all others). -The amount of XP required for levels above 13 is clamped to greatly reduce grind to unlock cards. -Removed 'Dormitory' buildings from the pre-made city in 'South Bourbon' level- their card rules could lead to confusion when interacting with various special abilities. -Redesigned 'Butterworth Farm' level. -Unlock Level now capped at 100. -You now get 50% of the XP you would from winning if your loose/draw but complete the level (this was previously none). Bug Fixes: -Resizing game window while in skill screen caused skill icons to disappear. -Jeon's 'Ray of Confusion' was causing issues with some specific buildings (eg. Microbrewery), for both players and AI. -Right clicking in the deck list area when not over a deck entry would result in the card underneath displaying its card info. -A bug with the game registering the traffic count- was causing the wrong amount of traffic in some cases. -Enabling 'view previous city' while on Column #2 would cause the vertical ground graphic to be renderd along the incorrect column. -With the building point counters turned off, placing a new building would remove counters on empty tiles. -With the building point counters turned off, placing a point-collecting building on an empty tile with a point value would cause the points counter to stay. -Game would not check for scenarios where large buildings could not be built, possibly resulting in a stalemate. -Bug that could result in a Theme Park giving a point to the wrong player's building. -Skipping turns in vs mode would result in extra/subtracted turns not being recorded properly for your next go. -An exploit in versus mode to do with the Embassy's land stealing ability. -Jeon's antlers were overlapping the 'Character Select' text in the main menu! -The 'language', 'AI speed' and 'Confirmation Step' options were inaccessible when using a controller. -The green level xp bar in the card database was not displaying progress correctly. -The text description

Source

Steam News / 21 July 2016

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