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Steam News5 February 20179y ago

Improving the combat interface & a quick look ahead

Although we're still taking care of some post-launch business, today we released a small server-side update that includes a couple of improvements to Conclave's combat interface: The "Hold on ...

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Full Conclave update

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What changed

0 fixes0 additions4 changes0 removals
  • Server
  • Events
  • Maps
  • Gameplay
changedAlthough we're still taking care of some post-launch business, today we released a small server-side update that includes a couple of improvements to Conclave's combat interface:
changedThe "Hold on ..." message you see when another player interrupts your action is now much less intrusive. Instead of obscuring much of the screen and requiring a click to dismiss, it's now a small alert that behaves the same way the chat bubbles do. (Note that your action selection is still reset, as the interrupting action can make selections invalid or just unwise.)
changedWe've increased the visibility of special terrain slightly, as some types were hard to see against certain backgrounds.
changedLooking ahead, we plan to continue making small improvements where we can, but we're also starting to turn more of our focus to larger projects. One of those is the Mac version, while the other is more tentative: we're exploring the feasibility of allowing a single player to control a full party, as that's been a pretty popular feature request. Can't promise anything yet, but we'll keep you posted.

Although we're still taking care of some post-launch business, today we released a small server-side update that includes a couple of improvements to Conclave's combat interface:

  • The "Hold on ..." message you see when another player interrupts your action is now much less intrusive. Instead of obscuring much of the screen and requiring a click to dismiss, it's now a small alert that behaves the same way the chat bubbles do. (Note that your action selection is still reset, as the interrupting action can make selections invalid or just unwise.)

  • We've increased the visibility of special terrain slightly, as some types were hard to see against certain backgrounds.

Looking ahead, we plan to continue making small improvements where we can, but we're also starting to turn more of our focus to larger projects. One of those is the Mac version, while the other is more tentative: we're exploring the feasibility of allowing a single player to control a full party, as that's been a pretty popular feature request. Can't promise anything yet, but we'll keep you posted.

Source

Steam News / 5 February 2017

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