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Steam News25 July 20169y ago

Release Candidate 4 or Version 0.9.34 Released

I think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur.

Full notes

Full Concealed Intent update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedI think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release. I also played through the entire campaign again (about the 10th time for me) for testing - it is all looking good. Here is the moment in the penultimate mission where revenge is delivered by heavy beam. --- Current Version: 0.9.34 (25th July 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Release Plan 0.9.33 (11th July 2016) -> 0.9.34 (25th July 2016) * Ensure artillery beams displayed in Illumination mission * Fix bug where heightmarkers were shown even if grid off and ship not being previewed * Ensure the sfx/animations for sensors and cms continues in play/replay mode even if the ship is deselected during that phase * Default "Show Objectives" to true for new players (thanks to https://www.youtube.com/user/jaguarusf ) * Add a link on the menu screen for the CI YouTube playlist and add the intro and tactics videos to the list of tutorials * Fix bug where categorised components on non-id'ed ships were incorrect (they should only show the components that have been activated)

Concealed Intent changes

addedI think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release. I also played through the entire campaign again (about the 10th time for me) for testing - it is all looking good. Here is the moment in the penultimate mission where revenge is delivered by heavy beam. --- Current Version: 0.9.34 (25th July 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Release Plan 0.9.33 (11th July 2016) -> 0.9.34 (25th July 2016) * Ensure artillery beams displayed in Illumination mission * Fix bug where heightmarkers were shown even if grid off and ship not being previewed * Ensure the sfx/animations for sensors and cms continues in play/replay mode even if the ship is deselected during that phase * Default "Show Objectives" to true for new players (thanks to https://www.youtube.com/user/jaguarusf ) * Add a link on the menu screen for the CI YouTube playlist and add the intro and tactics videos to the list of tutorials * Fix bug where categorised components on non-id'ed ships were incorrect (they should only show the components that have been activated)

I think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release. I also played through the entire campaign again (about the 10th time for me) for testing - it is all looking good. Here is the moment in the penultimate mission where revenge is delivered by heavy beam. --- Current Version: 0.9.34 (25th July 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Release Plan 0.9.33 (11th July 2016) -> 0.9.34 (25th July 2016) * Ensure artillery beams displayed in Illumination mission * Fix bug where heightmarkers were shown even if grid off and ship not being previewed * Ensure the sfx/animations for sensors and cms continues in play/replay mode even if the ship is deselected during that phase * Default "Show Objectives" to true for new players (thanks to https://www.youtube.com/user/jaguarusf) * Add a link on the menu screen for the CI YouTube playlist and add the intro and tactics videos to the list of tutorials * Fix bug where categorised components on non-id'ed ships were incorrect (they should only show the components that have been activated)

Source

Steam News / 25 July 2016

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