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Steam News20 May 201610y ago

Feature Complete or Version 0.9.30 Released

The end is near. With this release all the previously promised features of Concealed Intent are now present.

Full notes

Full Concealed Intent update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Server
changedThe end is near. With this release all the previously promised features of Concealed Intent are now present. In particular the game now includes two new skirmish modes:
addedSavior skirmishes are notable as they include the new neutral unknown system that means unidentified ships are shown as neutral regardless of what they really are (similar to online duels). I decided to enable this feature only in Savior skirmishes instead of making it a modifier. It didn't make much sense elsewhere, as in other skirmishes other ships are always the enemy (I tried it, and then removed it). Next up is a week off work on Concealed Intent, and working on a prototype of another game. Then it will be back for bug fixes and balancing and AI work (as always) for a mid-June release. That one will be the "Release Candidate". After that there will hopefully be no more than one version before coming out of Early Access *fingers crossed*. Finally, here is an example of the new neutral system in action when I was testing: --- Current Version: 0.9.30 (20th May 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Bugfixes * Balance/AI/missions * Suggestions/feedback? * Performance enhancements - client & server? 0.9.29 (5th May 2016) -> 0.9.30 (20th May 2016) * Waves skirmish objective * Savior skirmish objective * Move back starting camera position in some tutorials & missions * Set minimum of 49 turns before declaring a draw * Darken starlight * Fix bug where target markers were being incorrectly reused * Ensure narrative panel is above objectives * Wider objectives in various screen resolutions * Better objective text in Exhumation & Extraction * Add Twitter & Facebook icons/links on main menu screen * Add victory stripe achievements to skirmishes * Fix rare coroutine start bug * Skirmish base objective requires at least 4 player ships

Concealed Intent changes

changedThe end is near. With this release all the previously promised features of Concealed Intent are now present. In particular the game now includes two new skirmish modes:
addedSavior skirmishes are notable as they include the new neutral unknown system that means unidentified ships are shown as neutral regardless of what they really are (similar to online duels). I decided to enable this feature only in Savior skirmishes instead of making it a modifier. It didn't make much sense elsewhere, as in other skirmishes other ships are always the enemy (I tried it, and then removed it). Next up is a week off work on Concealed Intent, and working on a prototype of another game. Then it will be back for bug fixes and balancing and AI work (as always) for a mid-June release. That one will be the "Release Candidate". After that there will hopefully be no more than one version before coming out of Early Access *fingers crossed*. Finally, here is an example of the new neutral system in action when I was testing: --- Current Version: 0.9.30 (20th May 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Bugfixes * Balance/AI/missions * Suggestions/feedback? * Performance enhancements - client & server? 0.9.29 (5th May 2016) -> 0.9.30 (20th May 2016) * Waves skirmish objective * Savior skirmish objective * Move back starting camera position in some tutorials & missions * Set minimum of 49 turns before declaring a draw * Darken starlight * Fix bug where target markers were being incorrectly reused * Ensure narrative panel is above objectives * Wider objectives in various screen resolutions * Better objective text in Exhumation & Extraction * Add Twitter & Facebook icons/links on main menu screen * Add victory stripe achievements to skirmishes * Fix rare coroutine start bug * Skirmish base objective requires at least 4 player ships

The end is near. With this release all the previously promised features of Concealed Intent are now present. In particular the game now includes two new skirmish modes:

  • Waves: Endless waves of enemies assaulting a player base, how long can you hold them off?

  • Savior: A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quick enough to save them all?

Savior skirmishes are notable as they include the new neutral unknown system that means unidentified ships are shown as neutral regardless of what they really are (similar to online duels). I decided to enable this feature only in Savior skirmishes instead of making it a modifier. It didn't make much sense elsewhere, as in other skirmishes other ships are always the enemy (I tried it, and then removed it). Next up is a week off work on Concealed Intent, and working on a prototype of another game. Then it will be back for bug fixes and balancing and AI work (as always) for a mid-June release. That one will be the "Release Candidate". After that there will hopefully be no more than one version before coming out of Early Access *fingers crossed*. Finally, here is an example of the new neutral system in action when I was testing: --- Current Version: 0.9.30 (20th May 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Bugfixes * Balance/AI/missions * Suggestions/feedback? * Performance enhancements - client & server? 0.9.29 (5th May 2016) -> 0.9.30 (20th May 2016) * Waves skirmish objective * Savior skirmish objective * Move back starting camera position in some tutorials & missions * Set minimum of 49 turns before declaring a draw * Darken starlight * Fix bug where target markers were being incorrectly reused * Ensure narrative panel is above objectives * Wider objectives in various screen resolutions * Better objective text in Exhumation & Extraction * Add Twitter & Facebook icons/links on main menu screen * Add victory stripe achievements to skirmishes * Fix rare coroutine start bug * Skirmish base objective requires at least 4 player ships

Source

Steam News / 20 May 2016

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