Conan Exiles Enhanced
Steam News 24 September 20241y ago

Exiles, breathe life into your stronghold with Living Settlements!

Greetings! The Age of Heroes is coming soon, so how about pulling up a chair and sharing a meal with the hard workers at your base? Living Settlements is a new feature which will breathe new life into your buildings! Al…

Update log

Full Conan Exiles Enhanced update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings! The Age of Heroes is coming soon, so how about pulling up a chair and sharing a meal with the hard workers at your base? Living Settlements is a new feature which will breathe new life into your buildings! All crafting thralls will ~get a life~ and try to fulfill their needs when they are done with their duties.

Extracted changes

0 fixes7 additions0 changes1 removal
  • Gameplay
  • Store
  • UI and audio
addedGreetings! The Age of Heroes is coming soon, so how about pulling up a chair and sharing a meal with the hard workers at your base? Living Settlements is a new feature which will breathe new life into your buildings! All crafting thralls will ~get a life~ and try to fulfill their needs when they are done with their duties.
addedLiving SettlementsPrior to this feature, your workers were mere items at their assigned workstations. With Living Settlements their new life is about to begin as they will be freed from their restraints.
addedNeedsEach worker will have their own internal needs to simulate dynamic behavior. While their workstations will still display their bonuses and recipes, their behavior will take on a new flavor with animations based on their needs. Every "need" determines what your followers will be looking for in your base:
addedNeedsWhile this new feature will add some spice to your constructions and help improve the immersion, you don’t have to worry about managing resources for their needs. Your workers won’t pull items from your chests or food from your preservation boxes. Their new behaviors are designed to enhance role-play and evoke a sense of vitality within the village setting at no cost to you!
removedWorkers will become followersWorkers are no longer items you place in a slot on workstations. Once they join you or your clan and live on your base, they'll apply available bonuses and recipes to all stations relevant to their profession and tier within a 140m radius (about 54 foundation blocks). An updated crafting station interface lets you choose which thrall bonuses you want.
addedWorkers will become followersNew bonuses and worker selection UI

Living Settlements

Prior to this feature, your workers were mere items at their assigned workstations. With Living Settlements their new life is about to begin as they will be freed from their restraints.

Needs

Each worker will have their own internal needs to simulate dynamic behavior. While their workstations will still display their bonuses and recipes, their behavior will take on a new flavor with animations based on their needs. Every "need" determines what your followers will be looking for in your base:

  • For hunger, they will be in search of a campfire, chairs, or communal benches. They'll sit down and enjoy their meal or a drink.

  • For rest, a cozy spot by the fire will do the trick.

  • For sleeping, they will need beds, so don't be cheap, bed rolls won't do the trick!

  • For the work “need”, they will seek available workstations.

Additionally, if your base comes under attack, worker-followers will have the instinct to flee or join the fight. Their instincts should match their profession, but you won’t know who’s willing to die for your clan until they are tested in battle.

While this new feature will add some spice to your constructions and help improve the immersion, you don’t have to worry about managing resources for their needs. Your workers won’t pull items from your chests or food from your preservation boxes. Their new behaviors are designed to enhance role-play and evoke a sense of vitality within the village setting at no cost to you!

Workers will become followers

Workers are no longer items you place in a slot on workstations. Once they join you or your clan and live on your base, they'll apply available bonuses and recipes to all stations relevant to their profession and tier within a 140m radius (about 54 foundation blocks). An updated crafting station interface lets you choose which thrall bonuses you want.

Once the update is deployed, your workers will remain in their previously assigned workstations. You can then select the ones you want to place on the ground, just as you did before with any fighter, archer, or performer. Set them to follow you, move them around, and place them on chairs, beds, and many other interactable placeables made available in this chapter. But remember, they will prioritize their needs and may insist on moving accordingly.

New bonuses and worker selection UI

New interactions with placeables

To make sure they have what they need, we also expanded the interaction between NPCs and placeables. For example, you will now have thralls grilling food, stirring pots and mixing potions, and you may find your workers taking a nap in your bed! While moving your followers, walk around your base looking for green ghostly figures – each ghostly outline shows you where a thrall can be placed!

New interaction possibilities

Dress them up!

Your workers deserve more than potato sacks and fiber wraps as they do the heavy lifting around your base. With Living Settlements, we are also unlocking a long-awaited feature requested by our community: to dress up your workers! As well as any fighter before, workers will now

Source

Steam News / 24 September 2024

Open original