Update log
Full Conan Exiles Enhanced update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Exiles!
Extracted changes
- Gameplay
- Balance
- Workshop
Building your character to excel at what you choose is an important aspect of Conan Exiles. Over time, we have noticed that certain attributes and perks are used a lot less than others by players. This is something we have wanted to improve for a while, and Age of Sorcery has been the perfect opportunity to do this.
For Age of Sorcery, we had three goals in revamping the system; one, to majorly rebalance perks and attributes to improve viability across the board; two, to integrate sorcery in a way that suits the fantasy; and three, to introduce an added element of choice in character progression.
It is worth keeping in mind that changes to the attributes and perks have far-reaching effects throughout the game, affecting combat, followers, resource gathering, and so on. In addition to the overhaul we are introducing the option of corrupting your attributes, providing additional perks focused on the twisted nature of sorcery.
We will start off by looking at the changes to overall progression, then move on to the specific attributes and their effects, and finally, corruption, the unique new perks that come with it, and the price to pay for those who choose to wield the virulent powers of sorcery.
Meaningful Progression and Choice
In Age of Sorcery, we’ve reduced the max number of attribute points you can earn from 390 to 60. Also, each attribute is now maxed out at 20 points, and there is no ramping cost as you level. In this way, every point placed into an attribute should be and feel far more impactful.
Further supporting this design goal, a new perk is earned for every five points put into an attribute. At every 10 points, you can choose between two different perks, meaning that every attribute has two milestones where you can choose between two perks, at 10 and 20 points.
With these changes, we look forward to players trying out various different builds and perk combinations to specialize their character. And with sorcery in the mix, diversity will be even greater, as we will show soon.
The Power of Perks
We have some really cool new perks coming in Age of Sorcery. Let’s look at a few examples. One of the 20-point agility perks is Rolling Thrust, which causes your first attack after a dodge to cost no stamina and have increased penetration.
The Builder perk makes all the structures you build more stable, and Survivalist makes tools last a lot longer and significantly reduces your hunger and thirst.
Shield master lets you block unblockable attacks at a higher stamina cost and you react twice as quickly after successfully blocking. There are many more brand-new perks, so make sure to explore all the possibilities and combinations.
Due to the new maximum of 20 points per attribute, you will be able to max out three of the attributes if you choose to, something which wasn’t possible before. You are also free to distribute your points across more attributes to increase your versatility in several different aspects.
New Attributes
As you can see in the list below, Accuracy, Encumbrance, and Survival have been replaced by new attributes. All attributes’ effects have also been tweaked. Here’s the list:
Strength: You are a titan of muscle. Makes you deal more damage with strength weapons and somewhat increases your carry capacity.
Agility: Precision, skill, and speed keep you alive. Deft weapons deal more damage
Source
