Update log
Full Conan Exiles Enhanced update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Exiles!
Extracted changes
- Balance
- Server
- Maps
- Gameplay
I wanted to catch everyone up on what the team has been working on since the Isle of Siptah Early Access launch and give a preview of what is coming to Conan Exiles in early 2021.
First thing first, let’s chat Isle of Siptah. We released in Early Access on September 15th, and since then we have been releasing small updates to fix bugs, adjust balance, and address some of the feedback we have received. We have also been reading the reviews players have posted on Steam, our forums, and social media.
When we released Isle of Siptah we knew that we were making some risky decisions and tweaking some of the core aspects of Conan Exiles that people have come to love and embrace over the past 4 years. Some of the features with Isle of Siptah have been well–received, and some of them have not. Below you will see two charts that attempt to categorize the most common comments we have seen on reviews:
Conan Exiles is a sandbox game where the players can decide how they want to play. We also have different server types which allow very different communities to play and experience the game in the way they like the most. On top of this we allow mods which can take the game in amazing new directions that we never expected. The result is that we end up having a lot of different core user types that expect and want different things. We expect any change to potentially upset some users in the various groups, but it is obvious that we have missed the mark with too many of our customers with Isle of Siptah. This is something we plan to address.
One of the main purposes of having an Early Access period is precisely so we can receive feedback from the community and tweak and improve our game as we move towards full launch.
Improvements to the Isle of Siptah
Some of the negative feedback we received during Early Access was that the Isle of Siptah seemed emptier than the Exiled Lands (lacking NPC camps for example), that there were too few good places to build, that the storm was too dominating, that the map itself seemed a bit too small, that there was not enough PvE content, that you couldn’t transfer characters between maps and that it was too cumbersome to capture thralls.
Going forward we will improve the Isle of Siptah expansion significantly in all these aspects by:
Introducing many new NPC camps around the map
Populate the camps with humans who can be captured as thralls
Expand the island map to the south with new content and desirable building locations
Tone down the intensity of the storm and make it possible to build within the storm area
Break the links between the vaults, the storm, and the surge
Introduce purges with enemies from the island
Introduce new activities and new PvE mechanics
Make new and unique placeables for the Isle of Siptah
Introduce a new religion and new avatar
Open a chamber in the Tower of Siptah, with great rewards to be found inside
Allow character transfers between the Exiled Lands and the Isle of Siptah
All New NPC Camps
NPC camps, full of life and activity, greatly increase the richness of the world of Conan Exiles. We will introduce many such camps to the Isle of Siptah. These camps will have a host of different human NPCs
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