Update log
Full Conan Exiles Enhanced update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Exiles,
Extracted changes
- UI and audio
- Server
- Gameplay
- Fixes
- Security
- Balance
We’re starting the year with a new patch focusing on bringing many fixes into the game, addressing exploits, general and UI issues among other things. We’re also laying down the first layer of quality fixes for NPCs and followers, which will be the focus for our next patch in a few weeks.
With this patch we will also enable on official servers a feature introduced with the December update which limits the visibility of players in the player list. By default, players will be listed as invisible unless they choose to participate in chat. At that moment, they will be visible in the player list for the next 5 minutes.
Thanks again for your ongoing support and feedback.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue where some assets were taking up too much memory.
Fixed a number of crashing issues.
Fixed a number of building exploits.
Fixed an exploit regarding logging out while climbing.
Fixed an exploit regarding attribute points.
Fixed an exploit that allowed players to loot bases that had yet not been loaded on the client.
Fixed a number of undermesh locations and methods.
Added fuse time to explosive jars to limit the abuse of some macros.
Fixed an exploit which would allow Javelins and Orbs being thrown through walls and surfaces.
Fixed an issue where stacks of glitched arrows could be refilled.
Fixed an exploit that would allow the construction of floating bases.
Doors are now aligned to Stable Fence Gate Frame and Stable Fence Gate Frame (Pillars) correctly.
Fixed an issue where the Great-sword 3rd heavy attack would not hit reliably.
Fixed an issue where the player’s character cannot attack after unequipping a torch while performing directional attack with a one-handed weapon.
Battle Standard no longer loses functionality for the player who re-joined the session in the Proving Grounds zone.
Killing your own pet no longer grants experience points.
Accuracy 40 perk now correctly works when shooting both players and NPCs.
Followers should now correctly consume food on listen servers.
Thralls and pets should now consume food at a slower rate.
Fixed an issue where mods would break the hunger system and prevent pets and thralls from eating.
Fixed an issue where a Rocknose King spawned inside a rock and was unable to move from there.
Frost Giant Bodyguard can no longer access Accuracy related perks.
Horses can no longer dive.
Ownerless thralls will now decay over time as intended.
Fixed an issue that allowed certain NPC’s to be killed without retaliation in the Wine Cellar dungeon.
Blood stains should now be removed correctly from pets.
Fixed an additional issue where Pets’ level may reset after dedicated sever restart.
Fixed an issue where followers would sometimes equip the weapon of the owning player.
Rusted Chestpiece now provides the same cold resistance as other parts of the Rusted set.
Rebalanced (increased) damage for Quivering Arrows.
In-game lootchests should now replenish correctly for other players. This would occur if a player stops interacting by pressing the “ESC” button.
- CosmeticSome in-game assets had white texturesthis should now be fixed.
Night-vision potions and equipment should now work correctly again.
Fixed an issue where falling damage would
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