Update log
Full Conan Exiles Enhanced update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Exiles!
Extracted changes
- Maps
- Server
- Gameplay
- Balance
The time has come! Saddle up and ride into all the goodness packed into our newest free content update! We couldn't let this year go without a bang. We worked hard to make this happen and are very excited to bring you one of the most anticipated and long-requested features since the early days of the game! Coconut clapping Mounts!
From a foal to a majestic and loyal Warhorse, you can now breed and train your trusty steed and ride into battle (or where adventure calls you) with the new Mount system. Not only can you use your horse for faster traveling, but you'll also be able to engage in combat with many single-hand weapons, bows and a new weapon archetype: Lances!
And what better complement to this new feature than the new Follower Leveling System? That's right! You can now level up and perk up any companion you bring with you as a follower -be it a Thrall, pet or your new mount. As a thank you for all your ongoing support, we've also squeezed in the possibility to rename your own thralls, so they can be more unique to you and reflect the time and effort spent in training them. Please note that with this update we're introducing a follower cap system that will limit the number of pets and thralls you can have active. While private servers can opt in or out as soon as the patch goes live, this change will be disabled on launch for official servers, giving you time to manually cull those followers you're ready to part with. We will enable the limit on official servers at a later date, but we will announce it in advance. You can read more about this system in our recent write-up and our Frequently Asked Questions.
We have also continued our work in balancing and overhauling more aspects of the combat system. We spent some time bringing improvements to the dodging mechanic, which along with a new momentum-based player movement focuses on a fighter's commitment to their actions, raising the skill ceiling during fighting situations. Trebuchets also get an overhaul, as well as the movement system, plus a myriad of tweaks and balancing to weapons we'd love to hear your feedback about.
This patch as well marks the release of our new DLC pack, Riders of Hyboria. You can now ride with both force and style with exclusive horse skins, three new armor sets and weapons as well as new stable-related building pieces and placeables. This is the fourth and last DLC pack included in the Year 2 Season pass, also available individually. For more details you can read the full announcement here.
And of course, we've packed in tons of other general bugfixes, QoL improvements and refinements based on player feedback you've been sending us.
Thank you all for being the best community this side of the Exiled Lands!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Mounts and mounted combat!
Ride your trusty steed right into battle with the new mount system, supporting mounted combat with a variety of weapons, including a new weapon archetype, Lances! Charging into your foes now feels... joust right.
New Follower Leveling System!
Level your followers (thralls, pets... even mounts!) through combat in the same fashion that you do as a
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