Full notes
Full Computer Tycoon update
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Repeated intro
Hello Tycoons,
What changed
- Fixes
- Compatibility
- UI and audio
- Balance
- Maps
- Security
Over the last few weeks I've changed/fixed a lot of text in the game, thanks to your reports and just going through all the important window hints again. Honestly, it is sad to see how much I can refine/fix still even tho I have multiple people helping out with proofreading. Please guys, keep it up, I'm super thankful!
I have also fixed several serious bugs in the game, the new version is significantly better now. Enjoy! This version that I'm talking about is in the Open Beta Branch, please read the next paragraph if you'd like to try it!
How can I try it?
To play it, you just have to right-click on Computer Tycoon in your Steam client, then click on "Properties", then there click on "Betas" and select the "Open Beta Branch" from the dropdown list, save and restart your client or your computer so that Steam can install this version instead of the previous one you had on your computer.
Full Changelog
Changes
I've replaced the graphics settings buttons with dropdowns in the settings for better ease of use.
I've changed the leveling button from +-10 points to +-5 points.
Bugfixes/Tweaks
There was a critical bug in the customer simulation regarding hardware sales causing irregular high sales not considering parameters and product age and also allowing hardware accumulation to artificially increase profits and other issues. Fixed
There was a serious bug in the game that forbid AI players from updating their CPUs and a few other parts at the late stages of the game due to incorrect heat reduction tries for them. Fixed
There was a weird error that under certain circumstances made the AI players sell their hardware parts for random numbers - effectively forbiding them to profit from those. Fixed
There was a possible exploit in the Negotiation system that let players get technology from opponents without them being able to sue - by playing around gifts and contract abandonment etc. Fixed
The player could access bankrupt companies on the Connection Graph. Fixed
Late game it could happen that CEO's asked for negative amounts of money... Fixed
I've fixed a bug in the AI's research algorithm that sometimes made it possible for the AI player to research faster than they should have been able.
The viral marketing event affected hardware sales negatively. Fixed
Sometimes the office levels could stuck on a level and the graphics couldn't update. Fixed
I've improved the AI's algorithm in selecting what techs they are willing to buy/trade.
Scenarios list start from the end (scrollbar at the bottom) and the CEO avatar chooser went to its end too. Fixed
In the challenge mode where you should not expand I've removed the expansion notification ball.
You could allocate LPs to markets in continental mode (without the first site being down) and in the communist mode - by just double clicking on the market's line in the market list. Fixed
There were color selection/coloring issues on the map in the last version. Fixed
The fullscreen toggle didn't update the screen mode without a restart. Fixed
The hover area for the tooltip on "Laboratory" in the Site Manager was wonky, it seemed to only pop the tooltip when hovering over the bottom of the icon. Fixed
The flashing effect of the tutorial arrows bled trough the tutorial window. Fixed
One graph showed a (meaningless) negative y axis until it had data in it. Fixed
After leaving the CEO home page, the ocean wave sounds kept playing. (Mostly by opening the load window). Fixed
When the game was paused with an empty research queue and then research was added, the research bar still stayed empty until the game was unpaused and a little time has passed. Fixed
You were able to use the technique of clicking on your own character's skill and then goign back to your partner to break the 80 point skill cap for character creation. Fixed
Saved games didn't show up on the load screen automatically without exiting the game. Fixed
Typos
In the tutorial it said "Two years went bye just in a second..." should be "by". Fixed
" . . . you start in 1990 and has all previous technology . . " Should read " . . . have all previous . . ." (have instead of has) - Parts and Profits scenario. Fixed
On the scenario screen " . . . even tho you cannot build factories - so [sic] sell computers." Should be " . . . or sell computers." ('or' instead of 'so') Fixed
On the Custom Difficulty screen, the word "Strenght" [sic] should be spelled "Strength" - gth instead of ght . . . several instances. Fixed
In the "Logistic Price" tooltip on the Market Details window, it says "bitgger" instead of "bigger". Fixed
- In the Offer a Research Agreement tooltip"thanks to you collaboration" should be "your". Fixed
Text Changes
"Mom will be proud of me. I showed you how is smarter!!!" was replaced by "I showed you that me is smarter!!!" for Axel.
Tutorial said that the information window is the bottom right, but it actually shows up in the bottom left. Fixed
Tutorial said to click "passive" and then "find another manager", but "find another manager" is under "active". Fixed
Tutorial stated to click the gear and then "Upgrade" button, but there is no "Upgrade" button, it says "Build". Fixed
"Welcome *to* (not in) the tutorial", "build computers *for*" or "sell computers *to* whoever is interested." Fixed
At the beginning the tutorial said "Now you can add techs to your hardware" -- missing a space: "thoughtful about them!When". Fixed
Tooltip for "Cost in $" is backwards. It says "Empty until you don't have a factory" should say "Empty" (or "none"/"zero"/"$0") "until you have a factory." remove "don't". Fixed
- Tutorial window language for new manager"They are pretty important *IN* the long run", not "on" the long run. Fixed
- Same window, typo"crucial" not "cruicial", in fact this whole sentence could be rewritten as: "Finding software and games is crucial for creating a sellable product. You can also espionage, sabotage, or gain fans who will buy exclusively from you, among other options." --- Sellable is also a weird word. Maybe "viable" would be better. Fixed
In the "What is this" screen of the "check home" page, there is a line which *almost* sounds rude. "Is that familiar to you?" The better phrasing would be "Does that sound familiar to you?" Also, shortly after, just another natural language adjustment, "If that is enough to you" should be "If that is enough for you" Fixed
The help text whenever you highlight the question mark under cooperation requests had the text for the research cooperation deal instead. Fixed
The No-Spy Agreement Termination screen had incorrect hints and button texts. Fixed
Localizations
Don't worry, I hear you! :)
Holy! The game's text file is already longer than the first Harry Potter book... Read this, if you'd like to know more about localizations: LINK
Ending Words
Please keep the feedback coming, I really need it! I hope you have a great time with the latest features! ^^
Also thank you so much for the reviews, they help a LOT! *
Have a lot of FUN, my friends!
Andris aka Progorion
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Source
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