Full notes
Full ComPressure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Store
Thanks to all your feedback, I have been working hard to improve the game. Here are some of the new features you may have not seen yet
MacOS release. MacOS is now a fully supported platform.
Better pipe laying mode. Just drag the pipe and it will follow your mouse.
Undo and Redo. [Ctrl optional +] Z/Y to Undo or Redo. Infinite Undo stack.
Element selection, moving and deleting. No longer do you need to delete and reconstruct components to nudge them over.
Storyline! Join Charles Chavvington and others on the quest to discover the capabilities of steam power. The dialogue holds hints to a solution for each level.
Better testing interface. Skip to relevant subtest, keep signal values when switching to experiment mode.
Centred rendering on non 16:9 screens. Yes, it was a bit ugly looking.
Better text rendering, now using TTF fonts and allowing future support for internationalisation.
Faster simulation time. Optimised for large designs.
Global scores. See where you rank in a global scale as well as compared to your friends.
Inspection mode, allowing you to see the state of subcomponents.
Saved designs. Four slots for you to store good designs, as well as the automatically saved best tested design.
Exchange designs using a copy/paste string which looks like this: 🚂⡸⣚⣭⢓⣁⠊⣂⠰⠐⡄⣿⡥⣏⡻⡨⡭⠅⣙ ⡟⢑⠐⠰⡝⡤⡡⡍⠥⢛⠖⠥⣤⣟⡭⣑⢻⠧⠽⣥⠲⣌⣀⢃⡷⢚🛑 Toot toot!
Peek at your friends' designs. Learn from their tricks and improve yours.
And finally more levels. There are 22 with the last one yet to be completed.
As always, join our discord to drive the direction of the development
Source
Changelog.gg summarizes and formats this update. How we read updates.
