Full notes
Full Compass of Destiny: Istanbul update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
- Events
Compass of Destiny: Istanbul changes
UPDATE NOTES
The menu when the game first launches has been organized.
Texture of many models has been improved.
Some models have been redone.
Added a system that shows the zip lines on the mini-map.
Fixed a bug that prevented lenses from appearing when in compass mode.
Adjusted camera rotation speed on the gamepad.
Some buttons on the gamepad have been relocated.
Solved the problem of enemies still attacking us after our character dies.
Now when our character takes damage, it makes a sound.
Our character now makes a sound and reacts when damaged.
We can now use the torch in combat mode.
Fixed the issue where fame and stats could go negative.
Fixed bugs in Nazif and selahittin fight sequence.
The issue of Nazif not taking damage from abilities has been resolved.
The boss fight logic of the head of the müneccin, Ahmet Dede, was fixed.
Fixed a bug with overlapping interfaces.
Fixed bug with resolution scale.
Fixed the size of some icons in the map.
The icon of the inns is added to the map
Staircase icons have been added to the mini map.
The lighting of the fıtratı of Ali köse pasha was renewed.
The designs of various interiors have been reworked.
The first cutscene after Ali köse pasha's fıtra was rearranged.
Many cutscenes in the dungeon map have been reworked.
Fixed audio issues in the Treasury mission.
Audio issues on Treassure map is fixed.
Edited some extra effects on high and ultra settings.
The sea has been rebuilt.
Safe house lights have been restored.
Solved the problem of falling from some ziplines.
Damage bugs on the janissary ship is fixed.
Added a hint about where the mystery pages are hidden.
Fixed some bugs that broke the flow of the last desire mission.
Updated health values of miniboss and last boss.
The camera angles in the final boss fight of the game changed.
Janissaries' health and damage is balanced.
Key icon in minimap is changed.
The shadow problem in Low settings is fixed.
The number of monkeys in the dungeon has increased.
Lockpick screen design has been changed.
Collision bugs in the dungeon map is fixed.
The death traps on the magnetism map have been modified.
Reward chests have been added to the Galata district.
Bugs in the mission related to Zait are fixed.
Game difficulty balanced across all options.
The banister cutscene in the Venetian castle has been restored.
Added “Hit” next to the combo bar.
Added “turn camera and adjust camera” buttons to input guide.
The outer road on the map of the ruins of the Venetian fortress is illuminated.
The camera angle changes depending on proximity and distance.
The location of the Indian box on the screen has been changed.
The voice level of the “Ali Yahya” NPC in the galley has been increased.
The NPC named “Sadullah” in the galley was given a bottle.
The screen was going black at the end of the cutscene when we were robbed in a mission in the galley, problem solved.
In one of Burhanettin's dialogues, there was no sound in a text, sound was added.
“World Loading” has been added to the screen in the transition section between maps.
The palace of the head of the “Muneccim Ahmet Dede” has been restored.
There was an error in the location of a shop in “Şişhane”, the problem was solved.
Sea texture revised.
Galata coffeehouse restored.
Night-time dense fog reduced.
Music has been added to the Thieves guild and Prison map.
The walls of the “Neva” NPC house can disappear depending on the camera angle.
The door to Saladin's house was working in a way it shouldn't have, problem solved.
The dialogues at the moment of meeting Kara Mustafa were reworked.
Some ambient sounds were stuck in the morning or evening, problem solved.
The lighting in the Venetian castle episode 9 has been restored.
The interior stairs of the Galata tower did not have a coating, coating was added to the stairs.
The game used to enter cinematic mode when we asked about Burhanettin, now we can move during the question.
Updated the fonts in various interface text.
Music added to all shops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
