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Full Company of Heroes - Legacy Edition update
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- Maps
Company of Heroes - Legacy Edition changes
Today's question is inspired by some of the social media conversations doing the rounds lately about professions, which started with this tweet. We thought we'd change the subject to gaming. No matter what games you love, you'll always read or hear opinions on them that you disagree with. Maybe it feels like people aren't getting the thing that's good about the game in question, or perhaps they don't see why something is important to PC gaming when you do.
Well, let's complain about those people. Today's PCG Q&A: What does no one seem to understand about a game you love? Leave your answers in the comments.
James Davenport: The intricacies of Dark Souls' lore don't matter
Just let that imagery wash over you. Read item descriptions, sure, but to play Dark Souls—any of them—you don't need to know a goddamn thing about the story. There's a history there if you want to dig deep, but I play games like I read books the first time through: I just go. Getting hung up on every paragraph in a Pynchon novel (I'm that guy, sorry) means you'll never finish the thing. Same goes for Dark Souls. You'll start to notice patterns and catch onto its bleak themes naturally. Too often I hear about people turned off not just by the difficulty of Dark Souls, but by the fantasy setting—decrypting obtuse histories with long-winded family trees ain't easy either—and how little it outright tells you about anything.
At risk of sounding like an English major (I'm an English major), Dark Souls is a poem. It doesn't need to be understood. It needs to be felt. And it feels metal as hell. So bleak. Here's my take: humans are the worst. We're always hungry, easily bored, envious, anxious, destructive beings. Committing every scrap of Dark Souls lore to memory will tell you the same thing over and over with different players, and that's the point. So, memorize those names if you want to, or just take a nice, depressing, self-critical bath in Dark Souls assurance that we're screwed and it's our fault.
Evan Lahti: Team Fortress 2 is the most influential PC game of the past decade
Many of the most significant trends in PC gaming were guinea pigged and test tubed in Team Fortress 2. The modern, living multiplayer games began with the "Sniper vs. Spy" update in May 2009. TF2 can be credited for the style of multiplayer storytelling seen in games like Overwatch—the way characters chatter with each other dynamically mid-match, and the way games' stories are told outside them, bleeding into marketing, teasers, comics, and other media in a way that we almost expect at this stage. Stuff we take for granted like characters being reinvented for the benefit of shaking up the meta—the way we react to a shotgun rebalance or guided rocket in Fortnite—started in TF2. The ubiquity of loot boxes and cosmetics, which TF2 popularized. And though it's almost hard to remember at this point, the destigmatization of free-to-play as a model for PC games in the West—in 2011, many PC gamers associated free with an absence of quality.
Tom Senior: You don't have to be interested in WW2 to enjoy Company of Heroes
Games based on historical conflicts sometimes target a specific group of players who are really into that particular era, but you don't need to have an appreciation for authentic Sherman patterning to enjoy a quality RTS
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