In this update12
Full notes
Full Company of Heroes 3 update
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What changed
- UI and audio
- Events
- Gameplay
- Balance
- Fixes
- Performance
Today’s Hot Fix addresses several issues related to Gameplay/A.I., UI/UX, and stability. Thank you to everyone who has submitted feedback; you can continue reporting any additional issues by visiting the Relic Help Portal and submitting a new request.
Gameplay/A.I.
Performing weapon conversions/upgrades no longer rewards extra veterancy if the unit was under the influence of an experience modifier
A.I will no longer target structures or points with damaging abilities, such as capture points
US Forces
Free French Battlegroup
Fixed an issue where Old Guard caused units to take more damage on retreat rather than less
Wehrmacht
Fixed a case where the Sturmtiger was dealing more damage than intended to non-squad entities like buildings
British Forces
Fixed an issue with the British Forces Canadian Shock - Offensive Resupply not generating its pulse aura
Special Service Battlegroup
Lewes Bombs will no longer stick to friendly vehicles should they intercept the ability’s trajectory
Desert Raider tooltip now correctly shows that it is a passive ability, instead of Offensive/Timed Ability
Deutsches Afrikakorps
Fixed a case where Combined Arms attack speed bonus on team weapons was overriding other bonus sources, such as from veterancy
Fixed an issue where the Espionage Battlegroup allowed both Disruption Operation and Transfer Depots to be simultaneously picked instead of the options being exclusive
Elite Forces Battlegroup
Fixed an issue where the Stuka Ace could keep firing its autocannons, even on death
Ace Squadron
The area of effect on the Ace Squadron was set incorrectly too high, causing the ability to deal massive overlapping damage to units in the middle of their target zone, and overall being too difficult to avoid
Autocannon area of effect radius reduced from 6 to 4
Skirmisher Package
Between the powerful grenade and high base performance, the early power this grants is far too efficient. This is enabling players to go for massive concentrations of Panzergrenadiers too easily, so we're immediately toning this down.
Upgrade cost increased from 60 to 75
Skirmisher Package for Panzergrenadiers no longer allows additional weapons to be picked up and the upgrade cannot be purchased or will cancel if weapons are already in the squad's inventory.
Panzergrenadier squads with the Skirmisher Package should now reinforce at the same rate as standard Panzergrenadiers when reinforcing outside the base
UI/UX/Art
Fixed the 251 Flamethrower Halftrack visual effect shooting at a downward angle
Players who do not own Dare & Destroy, should now see it as an option in the Battlegroups menu, informing them that it is available to purchase
Crashes/Stabilization
Fixed an issue where our Japanese players were crashing when loading into matches with cosmetics
Known Issues Under Investigation
The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. Thank you for all your submissions to help.relic.com. To see a more comprehensive list of the issues we are currently tracking, please refer to the 2.4.0 Update Patch Notes.
Investigating an issue where rarely the SSB Sniper will stay in a prone position while moving, until the unit either stops completely, or holds before it returns to a normal walk state
Source
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