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Steam News30 January 201412y ago

CoH2 Battle Servers Alpha Test

As we continue to work towards improving the Company of Heroes 2 online experience we’re turning to you, the community, to help us test one of the biggest new technologies in Company of Heroes history – the Battle Serve

Full notes

Full Company of Heroes 2 update

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What changed

0 fixes2 additions6 changes0 removals
  • Server
  • UI and audio
  • Events
  • Gameplay
addedAs we continue to work towards improving the Company of Heroes 2 online experience we’re turning to you, the community, to help us test one of the biggest new technologies in Company of Heroes history – the Battle Servers. Once launched the Company of Heroes 2 Battle Servers will be an important step towards reducing lag during online play and preventing unfair play such as drophacks. Since these servers require such a massive change in how Company of Heroes 2 online play works, we want to test them extensively before we make them live in the full retail game. Today we’re launching the Company of Heroes 2 Battle Server Alpha Test. The success of this Alpha Test will rely a great deal on community participation. There will be times when we need to stress test the servers, and will call on you to hop on and play various game modes, to ensure that they can handle the number of players that enjoy CoH2 every day. We appreciate feedback on your playing experience in this forum. As this is an Alpha Test there are issues that we’re aware of, and others that we currently aren’t collecting in regards to this Alpha Test. The following are currently known issues:
changed[LOC] $11064199 No Key displays for Tutorial button in front end when in another language
changedBattle Server - If you lose your connection to the internet & get it back, CoH doesn't recover & continues to give you an error
changedBattle Server -If you disconnect via lag/cable pull and reconnect, you are unable to continue playing online
changedBattle Server - Intense lag/disconnection from one player can drop other players
changedPlayers receive multiple notifications/event cues when a player quits from the game

Company of Heroes 2 changes

addedAs we continue to work towards improving the Company of Heroes 2 online experience we’re turning to you, the community, to help us test one of the biggest new technologies in Company of Heroes history – the Battle Servers. Once launched the Company of Heroes 2 Battle Servers will be an important step towards reducing lag during online play and preventing unfair play such as drophacks. Since these servers require such a massive change in how Company of Heroes 2 online play works, we want to test them extensively before we make them live in the full retail game. Today we’re launching the Company of Heroes 2 Battle Server Alpha Test. The success of this Alpha Test will rely a great deal on community participation. There will be times when we need to stress test the servers, and will call on you to hop on and play various game modes, to ensure that they can handle the number of players that enjoy CoH2 every day. We appreciate feedback on your playing experience in this forum. As this is an Alpha Test there are issues that we’re aware of, and others that we currently aren’t collecting in regards to this Alpha Test. The following are currently known issues:
changed[LOC] $11064199 No Key displays for Tutorial button in front end when in another language
changedBattle Server - If you lose your connection to the internet & get it back, CoH doesn't recover & continues to give you an error
changedBattle Server -If you disconnect via lag/cable pull and reconnect, you are unable to continue playing online
changedBattle Server - Intense lag/disconnection from one player can drop other players

As we continue to work towards improving the Company of Heroes 2 online experience we’re turning to you, the community, to help us test one of the biggest new technologies in Company of Heroes history – the Battle Servers. Once launched the Company of Heroes 2 Battle Servers will be an important step towards reducing lag during online play and preventing unfair play such as drophacks. Since these servers require such a massive change in how Company of Heroes 2 online play works, we want to test them extensively before we make them live in the full retail game. Today we’re launching the Company of Heroes 2 Battle Server Alpha Test. The success of this Alpha Test will rely a great deal on community participation. There will be times when we need to stress test the servers, and will call on you to hop on and play various game modes, to ensure that they can handle the number of players that enjoy CoH2 every day. We appreciate feedback on your playing experience in this forum. As this is an Alpha Test there are issues that we’re aware of, and others that we currently aren’t collecting in regards to this Alpha Test. The following are currently known issues:

  • Sync Error Detected message displays when viewing a replay

  • [LOC] $11064199 No Key displays for Tutorial button in front end when in another language

  • Battle Server - If you lose your connection to the internet & get it back, CoH doesn't recover & continues to give you an error

  • Battle Server -If you disconnect via lag/cable pull and reconnect, you are unable to continue playing online

  • Battle Server - Intense lag/disconnection from one player can drop other players

  • Players receive multiple notifications/event cues when a player quits from the game

  • Single player ToW solo missions against the AI may be unstable

We are also not taking balance feedback as part of the Alpha Test, so please continue to give that sort of feedback in the forums you were using before. Thank you to everyone for your help testing our Battle Servers. Here are the instructions for joining the Company of Heroes 2 Battle Server Alpha Test.

  • Open Steam

  • Go to your Steam Library

  • Right click on Company of Heroes 2 and select “Properties”

  • Click the “BETAS” tab in the Properties menu

  • Use the drop down to select “public-alpha“

  • Steam will now download the Alpha Test

  • Launch the game

  • Feedback is best given in this forum .

Source

Steam News / 30 January 2014

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