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Steam News9 October 201312y ago

Updates October 9th, 2013 Part 2

Soviet Turret Coaxial • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far accuracy from 37 to 28% Soviet Coaxial Hull • Damage from 4.

Full notes

Full Company of Heroes 2 update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedSoviet Turret Coaxial • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far accuracy from 37 to 28% Soviet Coaxial Hull • Damage from 4.3 to 4 • Accuracy near from 50% to 54% • Accuracy far from 37% to 40% Guard Troops LMG • Damage from 4.8 to 4 • Near Accuracy from 50 to 60% • Far Accuracy from 37 to 44% T-70 Coaxial • Damage from 1.6 to 2 • Near Accuracy from 50 to 40% • Far Accuracy from 12.5 to 10% T34/76 Coaxial Hull • Damage from 6.4 to 8 • Near Accuracy from 50 to 40% • Far Accuracy from 37 to 30% T34/76 Coaxial Turret • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far Accuracy from 37 to 28% Maxim HMG • Damage from 5 to 4 • Near Accuracy from 64% to 80% • Far Accuracy from 32% to 40% Dshk 38 HMG • Damage from 20 to 16 • Near Accuracy from 0.64 to 0.72 • Far Accuracy from 0.16 to 0.18 • Cooldown min from 1.25 to 0.5 • Cooldown max from 2 to 1 • Cooldown duration multiplier far from 1 to 1.7 Units and Abilities The KV-8 has seen its damage profile adjusted such that it no longer front loads the majority of its damage over a 10 second period. This will result in more of a reaction period for players under fire. The overall DPS of the KV-8 was also reduced from 18 to 15 damage per second. Other abilities have had their cost adjusted to better reflect their value in game. Mortar Half-track Incendiary Barrage • Cost from 30 to 45 ammunition KV-8 • Damage from 40 to 27 • Ready aim time from 1.5s to 0.75s • Reload form 5s to 3s ZIS AT Gun • Corrected an error in previous patch; shots fired from barrage ability set back to 6. 222 Armored Scout Car • Corrected an error in previous patch; cost set back to 80 MP and 25 FU. Assault Grenadiers • Assault Grenadier dispatch cost from 200 MP and 50 MU to 320 MP Ostruppen • Ostruppen now capture territory at half their current rate Target Size and Accuracy These changes are meant to work with the AT gun adjustments to reduce the overall variance in weapon damage output vs. lower tier vehicles. AT guns should feel far more reliable as a result. 222 Scout Car • Target size from 20 to 18 StuG III • Target size from 14 to 20 M3A1 Scout Car • Target size from 20 to 18 T-70 • Target size from 14 to 18 AT Guns • Accuracy far from 0.025 to 0.03 • Accuracy near from 0.05 to 0.055 Bug Fixes • T34 can no longer activate ram if its engine is overheated • ZIS and M-42 AT gun now properly received the 50% discount on reinforcement actions

Company of Heroes 2 changes

fixedSoviet Turret Coaxial • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far accuracy from 37 to 28% Soviet Coaxial Hull • Damage from 4.3 to 4 • Accuracy near from 50% to 54% • Accuracy far from 37% to 40% Guard Troops LMG • Damage from 4.8 to 4 • Near Accuracy from 50 to 60% • Far Accuracy from 37 to 44% T-70 Coaxial • Damage from 1.6 to 2 • Near Accuracy from 50 to 40% • Far Accuracy from 12.5 to 10% T34/76 Coaxial Hull • Damage from 6.4 to 8 • Near Accuracy from 50 to 40% • Far Accuracy from 37 to 30% T34/76 Coaxial Turret • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far Accuracy from 37 to 28% Maxim HMG • Damage from 5 to 4 • Near Accuracy from 64% to 80% • Far Accuracy from 32% to 40% Dshk 38 HMG • Damage from 20 to 16 • Near Accuracy from 0.64 to 0.72 • Far Accuracy from 0.16 to 0.18 • Cooldown min from 1.25 to 0.5 • Cooldown max from 2 to 1 • Cooldown duration multiplier far from 1 to 1.7 Units and Abilities The KV-8 has seen its damage profile adjusted such that it no longer front loads the majority of its damage over a 10 second period. This will result in more of a reaction period for players under fire. The overall DPS of the KV-8 was also reduced from 18 to 15 damage per second. Other abilities have had their cost adjusted to better reflect their value in game. Mortar Half-track Incendiary Barrage • Cost from 30 to 45 ammunition KV-8 • Damage from 40 to 27 • Ready aim time from 1.5s to 0.75s • Reload form 5s to 3s ZIS AT Gun • Corrected an error in previous patch; shots fired from barrage ability set back to 6. 222 Armored Scout Car • Corrected an error in previous patch; cost set back to 80 MP and 25 FU. Assault Grenadiers • Assault Grenadier dispatch cost from 200 MP and 50 MU to 320 MP Ostruppen • Ostruppen now capture territory at half their current rate Target Size and Accuracy These changes are meant to work with the AT gun adjustments to reduce the overall variance in weapon damage output vs. lower tier vehicles. AT guns should feel far more reliable as a result. 222 Scout Car • Target size from 20 to 18 StuG III • Target size from 14 to 20 M3A1 Scout Car • Target size from 20 to 18 T-70 • Target size from 14 to 18 AT Guns • Accuracy far from 0.025 to 0.03 • Accuracy near from 0.05 to 0.055 Bug Fixes • T34 can no longer activate ram if its engine is overheated • ZIS and M-42 AT gun now properly received the 50% discount on reinforcement actions

Soviet Turret Coaxial • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far accuracy from 37 to 28% Soviet Coaxial Hull • Damage from 4.3 to 4 • Accuracy near from 50% to 54% • Accuracy far from 37% to 40% Guard Troops LMG • Damage from 4.8 to 4 • Near Accuracy from 50 to 60% • Far Accuracy from 37 to 44% T-70 Coaxial • Damage from 1.6 to 2 • Near Accuracy from 50 to 40% • Far Accuracy from 12.5 to 10% T34/76 Coaxial Hull • Damage from 6.4 to 8 • Near Accuracy from 50 to 40% • Far Accuracy from 37 to 30% T34/76 Coaxial Turret • Damage from 3 to 4 • Near Accuracy from 50 to 38% • Far Accuracy from 37 to 28% Maxim HMG • Damage from 5 to 4 • Near Accuracy from 64% to 80% • Far Accuracy from 32% to 40% Dshk 38 HMG • Damage from 20 to 16 • Near Accuracy from 0.64 to 0.72 • Far Accuracy from 0.16 to 0.18 • Cooldown min from 1.25 to 0.5 • Cooldown max from 2 to 1 • Cooldown duration multiplier far from 1 to 1.7 Units and Abilities The KV-8 has seen its damage profile adjusted such that it no longer front loads the majority of its damage over a 10 second period. This will result in more of a reaction period for players under fire. The overall DPS of the KV-8 was also reduced from 18 to 15 damage per second. Other abilities have had their cost adjusted to better reflect their value in game. Mortar Half-track Incendiary Barrage • Cost from 30 to 45 ammunition KV-8 • Damage from 40 to 27 • Ready aim time from 1.5s to 0.75s • Reload form 5s to 3s ZIS AT Gun • Corrected an error in previous patch; shots fired from barrage ability set back to 6. 222 Armored Scout Car • Corrected an error in previous patch; cost set back to 80 MP and 25 FU. Assault Grenadiers • Assault Grenadier dispatch cost from 200 MP and 50 MU to 320 MP Ostruppen • Ostruppen now capture territory at half their current rate Target Size and Accuracy These changes are meant to work with the AT gun adjustments to reduce the overall variance in weapon damage output vs. lower tier vehicles. AT guns should feel far more reliable as a result. 222 Scout Car • Target size from 20 to 18 StuG III • Target size from 14 to 20 M3A1 Scout Car • Target size from 20 to 18 T-70 • Target size from 14 to 18 AT Guns • Accuracy far from 0.025 to 0.03 • Accuracy near from 0.05 to 0.055 Bug Fixes • T34 can no longer activate ram if its engine is overheated • ZIS and M-42 AT gun now properly received the 50% discount on reinforcement actions

Source

Steam News / 9 October 2013

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