HomeGamesUpdatesPricingMethodology
Steam News26 September 201312y ago

Updates September 26th, 2013

Bug Fixes: Ostruppen - Ostruppen Weapon damage from 8 to 16 There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated.

Full notes

Full Company of Heroes 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedBug Fixes: Ostruppen - Ostruppen Weapon damage from 8 to 16 There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus. Assault Grenadiers - Dispatch Cost from 280 manpower to 200 manpower and 50 munitions - Reinforcement and population cost remain the same as prior This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack. Forward HQ - Addressed an issue where the forward HQ was not properly costing the player resources There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how). Other - Addressed two issues causing crashes Balance Maxim - Suppression from 0.02 to 0.0175 MG42 - Suppressed suppression multiplier from 1 to 0.9 - Suppression from 0.0085 to 0.009

Company of Heroes 2 changes

fixedBug Fixes: Ostruppen - Ostruppen Weapon damage from 8 to 16 There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus. Assault Grenadiers - Dispatch Cost from 280 manpower to 200 manpower and 50 munitions - Reinforcement and population cost remain the same as prior This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack. Forward HQ - Addressed an issue where the forward HQ was not properly costing the player resources There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how). Other - Addressed two issues causing crashes Balance Maxim - Suppression from 0.02 to 0.0175 MG42 - Suppressed suppression multiplier from 1 to 0.9 - Suppression from 0.0085 to 0.009

Bug Fixes: Ostruppen - Ostruppen Weapon damage from 8 to 16 There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus. Assault Grenadiers - Dispatch Cost from 280 manpower to 200 manpower and 50 munitions - Reinforcement and population cost remain the same as prior This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack. Forward HQ - Addressed an issue where the forward HQ was not properly costing the player resources There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how). Other - Addressed two issues causing crashes Balance Maxim - Suppression from 0.02 to 0.0175 MG42 - Suppressed suppression multiplier from 1 to 0.9 - Suppression from 0.0085 to 0.009

Source

Steam News / 26 September 2013

Open original post

Changelog.gg summarizes and formats this update. How we read updates.