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Steam News24 September 201312y ago

Update September 24th, 2013 Part 2

Balance Units and Abilities We wanted to improve the usability and appeal for abilities which we felt were underperforming.

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Full Company of Heroes 2 update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedBalance Units and Abilities We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game. Hull Down • Now increases unit rate of fire by 25% • Hull down now increases unit range by 25% Artillery Field Officer • Now increases infantry accuracy by 15% • Now increases vehicle rate of fire by 15% Weapon Priority System • Improved the way weapons choose their targets, this should result in more logical target choices and better unit control General Changes • Anti-infantry units are going to primarily target infantry and light armor • User choice will have a higher weight within the weapon priority system Intel Bulletins Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect. Artillery • Blow it All Up! (Katyusha) from +7% damage to +4% penetration • Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience • Outranged (ML-20 Howitzer) from +10% sight to -4% reload • Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time • Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter • Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time • Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration Assault Gun • Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience • Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload • Nothing Left Standing (ISU-152) from +5% damage to -4% reload • Destined for Destruction (StuG III) from +8% penetration to +4% penetration • Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge • Tank Destroyer (SU-85) from +10% range to +4% penetration • Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload • Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation AT Gun • Knife Through Butter (Pak 40) from -10% reload to -4% reload • Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time • Pak 43 Specialist (Pak 43) from +5% experience to +10% experience • Penetrating

Company of Heroes 2 changes

fixedBalance Units and Abilities We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game. Hull Down • Now increases unit rate of fire by 25% • Hull down now increases unit range by 25% Artillery Field Officer • Now increases infantry accuracy by 15% • Now increases vehicle rate of fire by 15% Weapon Priority System • Improved the way weapons choose their targets, this should result in more logical target choices and better unit control General Changes • Anti-infantry units are going to primarily target infantry and light armor • User choice will have a higher weight within the weapon priority system Intel Bulletins Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect. Artillery • Blow it All Up! (Katyusha) from +7% damage to +4% penetration • Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience • Outranged (ML-20 Howitzer) from +10% sight to -4% reload • Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time • Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter • Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time • Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration Assault Gun • Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience • Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload • Nothing Left Standing (ISU-152) from +5% damage to -4% reload • Destined for Destruction (StuG III) from +8% penetration to +4% penetration • Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge • Tank Destroyer (SU-85) from +10% range to +4% penetration • Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload • Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation AT Gun • Knife Through Butter (Pak 40) from -10% reload to -4% reload • Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time • Pak 43 Specialist (Pak 43) from +5% experience to +10% experience • Penetrating

Balance Units and Abilities We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game. Hull Down • Now increases unit rate of fire by 25% • Hull down now increases unit range by 25% Artillery Field Officer • Now increases infantry accuracy by 15% • Now increases vehicle rate of fire by 15% Weapon Priority System • Improved the way weapons choose their targets, this should result in more logical target choices and better unit control General Changes • Anti-infantry units are going to primarily target infantry and light armor • User choice will have a higher weight within the weapon priority system Intel Bulletins Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect. Artillery • Blow it All Up! (Katyusha) from +7% damage to +4% penetration • Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience • Outranged (ML-20 Howitzer) from +10% sight to -4% reload • Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time • Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter • Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time • Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration Assault Gun • Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience • Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload • Nothing Left Standing (ISU-152) from +5% damage to -4% reload • Destined for Destruction (StuG III) from +8% penetration to +4% penetration • Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge • Tank Destroyer (SU-85) from +10% range to +4% penetration • Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload • Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation AT Gun • Knife Through Butter (Pak 40) from -10% reload to -4% reload • Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time • Pak 43 Specialist (Pak 43) from +5% experience to +10% experience • Penetrating

Source

Steam News / 24 September 2013

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