Full notes
Full Commandos: Origins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Commandos: Origins - Update 1.4
Commandos!
We've just released Update 1.4 for all available platforms, which includes several improvements like performance optimization, additional stat tracking UI elements and the option to disable the white circle around the active Commando.
Furthermore, Update 1.4 for Commandos: Origins includes many mission-specific fixes and further general bug fixes like VSync no longer causing screen tearing and motion blur settings now being applied correctly applied. Additionally we have fixed an issue where the achievement trackers for "No Stone Left Unkilled" and "Knock Them Out With Kindness" were not tracking correctly and were not being unlocked within the in-game mission display.
Additionally, Commandos: Origins is now available on Xbox One and PlayStation®4.
For more details, please check out the full changelog below.
Consider it done
Table of Content
Additions/Adjustments
Crash Fixes
Mission-Specific Fixes
Multiplayer Fixes
UI/Settings Fixes
Other Fixes
Platform/Input Specific Fixes
Localization Fixes
1) Additions/Adjustments
Miscellaneous performance improvements.
[PS5/XboxSeries] Mouse & Keyboard support for consoles.
Added an indicator when using a gun, that shows when enemies are hit. When using the sniper rifle, an indicator has been added that shows when multiple enemies (up to 2) are hit at once.
Added an option in the general settings to disable having to press `”continue” on loading screens (both the normal loading screen and the quick loading screen).
Added an option to disable quest objective markers.
Added an option to disable the white circle that is displayed around the active commando.
Added additional stat-tracking UI elements in the mission selection panels.
2) Crash Fixes
Fixed a random crash when saving & loading in a multiplayer session after opening the harbor gate in mission 9 - Operation Aries.
3) Mission-Specific Fixes
Operation Daybreak (1) – Fixed an issue where three sticks of remote explosives were being displayed, although only one is actually present.
Operation Daybreak (1) – Fixed an issue where the overhead UI of the First Aid Kit was not being displayed.
Operation Daybreak (1) – Fixed an issue where the bolt cutter action hint did not disappear.
Operation Daybreak (1) – Fixed an issue where the possibility for the commando to get stuck if not killing any of the AI enemies.
Operation Falchion (2) – Fixed an issue where the objective “destroy or sabotage the measuring equipment” would revert back to “destroy the measuring equipment” after loading a save.
[PS5] Operation Falchion (2) – Fixed an issue where the client player would lose access to weapons & abilities after the host died and a previous save is loaded.
[PS5] Operation Falchion (2) – Fixed an issue where the measuring station table would still be highlighted after blowing up the measuring station.
Operation Nightfall (3) – [Multiplayer] Fixed an issue where the client would not be able to interact with sabotage objectives within a cross-play multiplayer session, after loading a save.
Operation Nightfall (3) – Fixed an issue where optional objective markers would not be displayed and updated correctly.
Operation Nightfall (3) – Fixed a pathfinding issue at the western building, related to a door.
Operation Nightfall (3) – Added a missing image within the “Hostile Snipers” tooltip.
Operation Nightfall (3) – Fixed an issue where allies were being counted as total enemies neutralized in the mission end statistic.
Operation Nightfall (3) – Updated the controls information for the interaction with stationary guns.
Operation Blindfold (6) – Removed collision in between some rocks and the cliffs within the water.
Operation Trident (8) – Fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
