Full notes
Full Commandos: Origins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Commandos: Origins - Update 1.3
Commandos!
We've just released Update 1.3 for PC (Steam/Epic/MS Store), which includes various fixes for reported mission-specific issues, gameplay issues and crashes. Other platforms will follow as soon as possible, please stay tuned.
For more details, please check out the full changelog below.
EDIT: JULY 22ND 2025
Update 1.3 is now also available for Xbox Series X|S and PlayStation 5 with the additional fix of the screen tearing issue on PlayStation 5.
Consider it done
Table of Content
Additions/Adjustments
Crash Fixes
Mission-Specific Fixes
Multiplayer Fixes
UI/Settings Fixes
Other Fixes
Platform/Input Specific Fixes
Localization Fixes
Additions/Adjustments
When shooting the pistol in free fire mode (CTRL), the Commando will no longer move in between shots.
Crash Fixes
An issue that could result in a crash for the host during multiplayer has been fixed.
An issue that could lead to a crash for the joining player when the host uses the sapper to cut an electric fence has been fixed.
An issue where the game could crash for the joining player when the host sabotages the water supply in Operation Nightfall has been fixed.
Mission-Specific Fixes
Operation Daybreak (1) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.
Operation Falchion (2) – Fixed an issue where some enemies sometimes did not follow a Commando when he runs into a house.
Operation Nightfall (3) – Fixed an issue where the water tank was still displayed after triggering the environmental kill with it.
Operation Nightfall (3) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.
Operation Rapture (5) – Fixed an issue where some light sources did not impact enemy view cones correctly, which resulted in some puzzles being easier than intended.
Operation Blindfold (6) – Fixed an issue where the view cone was displayed to the player as being when it was not, leading to Commandos being detected unexpectedly.
Operation Trident (8) – Adjusted some view cones reaching areas they should not.
Operation Trident (8) – Fixed a rare issue where the mission was failed if the Commandos arrived at the exfiltration location in a vehicle and the enemy destroyed the vehicle during the ending cutscene.
Operation Trident (8) – Fixed an issue where a view cone got displayed as blocked when it was not, leading to Commandos being detected unexpectedly.
Operation Aries (9) – Adjusted the hitbox of the submarine when exfiltrating so that the Commandos were able to stand anywhere on it in order to fulfill the exfiltration condition instead of having to stand on a very specific part of the submarine.
Operation Aries (9) – Fixed a rare issue that can lead to the crew of the Campbeltown not, creating a blocker.
Operation Aries (9) – Fixed an issue where a crane environmental kill was not displaying the trigger area correctly.
Operation Aries (9) – Fixed an issue where a view cone getting displayed as blocked when it was not, leading to Commandos being detected unexpectedly.
Operation Reunite (11) – Fixed an issue where killing Officer Garven sometimes did not complete the objective.
Operation Reunite (11) – Fixed an issue where a door sometimes clipped into a statue when opened in a specific way.
Operation Wave Breaker (12) – Fixed an issue where a grenade loot was not accessible.
Operation Wave Breaker (12) – Fixed an issue with specific textures on a building sometimes not being
Source
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