In this update6
Full notes
Full Commandos: Origins update
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What changed
- Performance
- Maps
- Fixes
- UI and audio
Commandos: Origins changes
Commandos: Origins - Update 1.1
Commandos!
Thank you for your constructive feedback, suggestions and reviews!
We just released Update 1.1 on all available platforms which includes various fixes for reported game and performance issues and crashes as well as some implemented feedback like a decreased size of the displayed version number.
For more details, please check out the full changelog below.
Changes
1) Performance Fixes
Fixed an issue where Pine trees had a significant performance impact. Maps with many pine trees like Operation Blindfold will now have improved performance.
Fixed: Big FPS drop in the mission accomplished cutscene of Operation Cleaver.
2) Crash Fixes
Fixed: A crash related to the frequent use of the Marine’s abilities.
Fixed: Rare Crash related to using command mode with multiple Commandos.
Fixed: Several other rare crashes.
3) Achievement Fixes
Fixed: Achievement “If The World Were A Village” not unlocking because it is not possible to trigger global alarms in Operation Daybreak. Operation Daybreak does no longer count for this achievement.
Fixed: Achievement “Knock them out with kindness” not unlocking because of the mandatory kill of the enemy sniper in Operation Nightfall. This kill does not count for the achievement anymore.
Fixed: Achievement “Shadow Tactics” not unlocking after completing Operation Reckoning without raising an alarm.
4) Mission-Specific Fixes
Fixed: Operation Daybreak (1) - Glitching into an otherwise inaccessible house when carrying an enemy’s body to close to a specific wall and interacting with it.
Fixed: Operation Daybreak (1) - Enemies sometimes detecting and shooting Commandos through walls in the last part of the mission.
Fixed: Operation Falchion (2) - Commando and dead body getting teleported outside of a small building when closing door.
Fixed: Operation Falchion (2) – An issue with the hitbox of a door.
Fixed: Operation Nightfall (3) - Stationary gun tutorial not displaying button prompts.
Fixed: Operation Cleaver (4) - Rare crash when triggering the outro cutscene.
Fixed: Operation Cleaver (4) - A door inside of the supply shipment warehouse that should be a ladder.
Fixed: Operation Cleaver (4) - A specific soldier could sometimes get stuck after a conversation.
Fixed: Operation Rapture (5) - A disappearing house floor texture after fully zooming out.
- FixedOperation Rapture (5) - Fixed lighthouse lights turning on again after loading when turned off before.
- FixedOperation Blindfold (6) - Fixed some textures not loading correctly during Airstrike cutscene.
Fixed: Operation Magpie (7) – Destroying stationary machine guns with remote explosives not counting as “sabotaged” for the objective.
Fixed: Operation Trident (8) - Certain zodiac positioning allowing Commandos to jump on a pier that should be inaccessible because of railings.
Fixed: Operation Aries (9) - Not possible to use Zodiac on some of the wooden piers where you would expect it to be possible.
Fixed: Operation Aries (9) - One of the pipes sometimes not being interactable, preventing an environmental kill.
Fixed: Operation Aries (9) - Opened harbor gate rarely displaying holes instead of the correct asset after opening it.
Fixed: Operation Guardian (13) - “Mission failed” screen getting displayed after mission completed cutscene played if Commandos get spotted and killed in infiltration zone after cutscene started.
Fixed: Operation Guardian (13) - “Use the Spy to schedule a test firing” task not disappearing when destroying the artillery piece manually, allowing the artillery piece to get destroyed twice.
5) UI/Settings Fixes
Fixed: Mission Accomplished Screen
Source
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