Full notes
Full Commandos 2 - HD Remaster update
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What changed
- Fixes
- UI and audio
- Performance
- Balance
- Compatibility
- Gameplay
Commandos 2 - HD Remaster changes
Commandos,
Thanks again for your feedback thus far. We’ve been hard at work improving the game and we’re happy to today announce update v.1.11, which includes a handful of pesky bugs that we were able to track down and squash with the help of the community.
For a more comprehensive list, please feel free to check out the changelog below:
Bug fixes
Fixed: cursor offset from mouse pointer while zooming.
Fixed: dropped items weren’t visible until inventory was closed.
Fixed: player character was unresponsive when player cycled between multiple commandos while in a river
Fixed: after interacting with the notebook item, characters disappeared from the boat anchored off ‘Savo Island’
Fixed: enemies were visible through walls after loading a saved game
- Fixedadded sound effects for land mine detonation
Fixed: orders erased when loading a saved game
Fixed: dead enemies appeared to stand in PiP
Fixed: noise indicator icon displayed in unusual spot while commandos are running
Fixed: pause menu elements overlapped at lower resolutions
Fixed: notebook links to ‘Tie & Gag’ and ‘Knock On A Wall’
Fixed: pathfinding was wrong for General NPC walking back to his office after player loaded a saved game during ‘Night of the Wolves’
Fixed: minor graphical issues with PiP when peeking through sewers
Fixed: zoom wouldn’t function from certain camera angles during Tutorial 2
- Fixedlowered music volume during mission briefings
Fixed: auto-fire was missing while playing ‘Saving Private Smith’
Fixed: skipping end scene would display ‘Skip’ text in results screen
Fixed: rope ladder for the Air Carrier in ‘Giant of Haiphong’ was displayed incorrectly
- FixedWhiskey’s image was removed from the UI after being killed
Fixed: Natasha would call the General from an incorrect position if the player loaded a quick save
Fixed: spotlights lit incorrectly in ‘Night of the Wolves’
Fixed: characters were masked incorrectly near the waterfall in ‘Guns of Savo Island’
Fixed: enemy soldiers would get stuck inside beds when player was spotted
Fixed: Green Beret’s sitting animation was offset when driving a vehicle near the wall
Fixed: textures and enemies would flicker when player drove a vehicle in ‘Castle Colditz’
Fixed: lighting was incorrect after loading a saved game where player is underwater
Fixed: spy hole PiP appeared if player was peeking through a door and a saved game was loaded
Fixed: noise indicator icon would display on the exterior of a room even if a commando was running inside
Fixed: all health kits disappeared from the Green Beret's inventory when player tried to share with allies
Fixed: if an enemy killed Green Beret while he was in a vehicle, he appeared in a standing position
Fixed: commandos would fail to climb up/down using mechanical stairs due to offset marker position
Fixed: player character appeared in standing position after getting killed in the water
Fixed: commandos overlapped with each other if an objective PiP was invoked
Fixed: players could not zoom out during Bonus Mission 5
Fixed: animation for the Thief climbing onto and dismounting the elephant was missing in ‘Bridge Over River Kwai’
Fixed: player could use mouse wheel to zoom in and out while cut scenes were playing.
Fixed: player was able to replace poisoned wine bottle with sleeping pills in ‘Night of the Wolves’
Fixed: selecting a character via the keyboard instantly moved the camera
Fixed: changes made to 'Master volume' and 'Music volume' in audio settings were saved upon pressing ‘Esc’ key
Improvements and additions
Improved: players can now zoom out even further
Improved: improved animations for characters in the UI
Additonal work is still ongoing.
Improved: general underwater effects
Added: tooltips on characters’ UI
General improvements to gameplay, visuals and masking
Additional bug fixing and polish
Source
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