Full notes
Full Command: Modern Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
A small update has just released for Command: Modern Operations. This update includes many small fixes and tweaks to Fail Safe (thanks to the community for all their feedback on Fail Safe).
Command v1.07 - Build 1567.6 Release Notes ========================================================================
Fixed and updated versions of the following official scenarios:
- Fail Safe - 1. Down BirdReplaced Norwegian F-105s with F-104s. Also changed loadout on 2x Scimitars as Tankers and amended briefing to point that out so they can refuel the F-104s.
- Fail Safe - 2. Knock KnockRemoved the Nike sites in Northern Norway
- Kashmir Fire - 6. ShorelineFurther reduced the available SAMs on the Indian carrier group.
Northern Inferno - 9. Fox Two 22 Sept 1975 : Turned Soviet NFZ back on, pregenerated Soviet strike flightplans.
- Red Tide - 2. Kobayashi MaruFixed Italian submarine not being assigned to a mission.
- Red Tide - 9. Deja VuAdded the correct AIM-9 variant for the F-4s to the USS Midway magazine.
- Standalone Scenarios - Operation Lightning Strike, 2014Fixed Pakistani IADS units not being set to out of comms when the associated HQ is destroyed.
Includes the v511 release of the DB3000 database. DB3000 v511 additions: https://drive.google.com/file/d/1dPLTsbUD4GnBl0KgLiC1OOsBe4hhQyku/view?usp=sharing
Tweak: Slugtrails for units that are out-of-comms are now only shown up to the last position update received for the unit
TWEAK: Tooltip: Mission settings tooltips for "Investigate outside patrol area" and "investigate within weapon range" checkmarks.
TWEAK: Facility patrol missions check within weapon range now evaluates the targets outside area + best-weapon range
TWEAK: Submarine patrol missions check within weapon range now evaluates the targets outside area + best-weapon range
TWEAK: Surface patrol missions check within weapon range now evaluates the targets outside area + best-weapon range
TWEAK: No trails are created for Groups to avoid artifacts
TWEAK: Relaxed the 0.4nm drop range restriction for ASW torps to 1nm (gives more time to the shooter to engage)
TWEAK: Removed "WRA cannot be fulfilled" messages since it might be causing confusion
FIXED: #16548: Clicking on "Plotted Course Info" causes unit duplication
FIXED: Out-of-comms Units Still showing current position and heading
FIXED: #16553: SAM shouldn't use direct flight vs distant, low altitude target
FIXED: Endgame report exception, report not shown in log
FIXED: Aircraft not switching primary target to aid fired guided weapon and not cranking
FIXED: Unit leaving "Engaged Offensive" status while in a patrol mission and guiding a weapon towards a mission-relevant contact
FIXED: Escort aircraft not following weapon state RTB doctrine during strike
FIXED: #16557: AI missions do not generate flightplans to strike pre-planned (autodetected) targets
FIXED: Typo and wrong kind of message-box used when warning user that flight plan could not be generated with direct-path due to no nav zones
FIXED: #16560: Manual attack order against submarine with air launched torpedo displays "code error" in manual attack window
FIXED: #16310: [B1468] Aircraft in ferry missions can't refuel due to aircraft switching status
FIXED: TOT is broken in case where AC start firing while in the marshalling phase (and thus do not wait until they reach the Weapon-Fire Waypoint)
FIXED: ASuW missiles running in circles when the target is destroyed
FIXED: Number of flights for "investigate unknown contacts" and "engage contacts" in Mission Settings for Patrol
FIXED: #16569 ASW helis not engaging subs with torpedoes on ASW strike
Source
Changelog.gg summarizes and formats this update. How we read updates.
