Full notes
Full Command Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
- Performance
Command Heroes changes
New Features
Troop tether beam (activated when holding down COMMAND instruction).
16 Achievements added.
Golem artifact re-introduced.
Terrain now regrows after a delay.
Mine count indicator now shows total mines in a map.
Bug Fixes
Fixed issue where upgrading a Hero at research displayed the incorrect message: "Upgrade building lvl complete."
Weapons now level up every 4 Hero levels instead of every 5.
Fixed Scientist Mole equipping the wrong weapon—now correctly uses the DEPLOYER.
Addressed issue where Research Center wouldn't open if originally built without power.
Fixed radial BUILDINGS description disappearing under certain conditions.
Golem artifact remnant no longer remains after pickup.
Fixed Mole turrets (mortar) retaining power after moving too far from the base.
Add missing power-up/down sound for Research stations.
Balance Changes
Slightly increased Power Range to prevent turrets from powering down when built at the edge of influence.
Increased Human Infirmary range to 11 and slightly boosted base heal amount.
Adjusted Mole Mine HP from 400 → 250.
Railgun Damage increased from 54 → 58.
Rocket Damage Adjustments:
Direct hit: 12 → 14
Explosion damage: 16 → 19
Slightly increased explosion radius.
Greatly lowered the cost of upgrading with Reconstructor.
Gates are now buildable within enemy radius.
Added troop tether beam so that players have greater control over troop movement.
Gameplay & AI Improvements
Campaign Mode: Players now retain half of their match resources as campaign resources.
Research upgrades for Heroes in Campaign/Endless Mode now apply to all player Heroes (when playing w/ 2+ users).
Endless Mode Fixes & Adjustments:
Terrain regrowth timer now resets properly.
Bosses now spawn every 3 levels instead of every level.
Implemented enemy/boss cap when retreating to prevent performance issues.
Fixed issue where Golem could fall off the map when advancing.
Golem now correctly spawns at the current HQ spawn point (unless the latest HQ was destroyed).
Buildings will now attempt to re-snap themselves to a parent building when disconnected / falling.
UI & Quality of Life Improvements
Updated Mole Grunt description: no longer uses a pickaxe to dig.
Remove messages about Deployable Turrets (under attack/destroyed notifications removed).
Main console screen now resets to Step 1 after ending a match (if not in Campaign).
Source
Changelog.gg summarizes and formats this update. How we read updates.
