HomeGamesUpdatesPricingMethodology
Steam News10 February 20251y ago

Troop tether beam, achievements, major balance changes, terrain regrowth

New Features Troop tether beam (activated when holding down COMMAND instruction). 16 Achievements added. Golem artifact re-introduced. Terrain now regrows after a delay.

Full notes

Full Command Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions17 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Balance
  • Performance
addedNew Features
added16 Achievements added.
addedGolem artifact re-introduced.
changedTerrain now regrows after a delay.
changedMine count indicator now shows total mines in a map.
fixedFixed issue where upgrading a Hero at research displayed the incorrect message: "Upgrade building lvl complete."
Mole Mine HP400250Mole Mine HP decreased, nerfRailgun Damage5458Railgun Damage increased, buffExplosion damage:1619Explosion damage: increased, buff

Command Heroes changes

addedNew Features
added16 Achievements added.
addedGolem artifact re-introduced.
changedTerrain now regrows after a delay.
changedMine count indicator now shows total mines in a map.

New Features

  • Troop tether beam (activated when holding down COMMAND instruction).

  • 16 Achievements added.

  • Golem artifact re-introduced.

  • Terrain now regrows after a delay.

  • Mine count indicator now shows total mines in a map.

Bug Fixes

  • Fixed issue where upgrading a Hero at research displayed the incorrect message: "Upgrade building lvl complete."

  • Weapons now level up every 4 Hero levels instead of every 5.

  • Fixed Scientist Mole equipping the wrong weapon—now correctly uses the DEPLOYER.

  • Addressed issue where Research Center wouldn't open if originally built without power.

  • Fixed radial BUILDINGS description disappearing under certain conditions.

  • Golem artifact remnant no longer remains after pickup.

  • Fixed Mole turrets (mortar) retaining power after moving too far from the base.

  • Add missing power-up/down sound for Research stations.

Balance Changes

  • Slightly increased Power Range to prevent turrets from powering down when built at the edge of influence.

  • Increased Human Infirmary range to 11 and slightly boosted base heal amount.

  • Adjusted Mole Mine HP from 400 → 250.

  • Railgun Damage increased from 54 → 58.

  • Rocket Damage Adjustments:

  • Direct hit: 12 → 14

  • Explosion damage: 16 → 19

  • Slightly increased explosion radius.

  • Greatly lowered the cost of upgrading with Reconstructor.

  • Gates are now buildable within enemy radius.

  • Added troop tether beam so that players have greater control over troop movement.

Gameplay & AI Improvements

  • Campaign Mode: Players now retain half of their match resources as campaign resources.

  • Research upgrades for Heroes in Campaign/Endless Mode now apply to all player Heroes (when playing w/ 2+ users).

  • Endless Mode Fixes & Adjustments:

  • Terrain regrowth timer now resets properly.

  • Bosses now spawn every 3 levels instead of every level.

  • Implemented enemy/boss cap when retreating to prevent performance issues.

  • Fixed issue where Golem could fall off the map when advancing.

  • Golem now correctly spawns at the current HQ spawn point (unless the latest HQ was destroyed).

  • Buildings will now attempt to re-snap themselves to a parent building when disconnected / falling.

UI & Quality of Life Improvements

  • Updated Mole Grunt description: no longer uses a pickaxe to dig.

  • Remove messages about Deployable Turrets (under attack/destroyed notifications removed).

  • Main console screen now resets to Step 1 after ending a match (if not in Campaign).

Source

Steam News / 10 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.