Full notes
Full Comet Force update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
The Steam Next Fest is now live, until March 3rd, and it includes the demo of Comet Force! This is the perfect opportunity to discover the game if you have not played it yet! If you already have, there is some new content to explore! The latest patch added some new classes and weapon effects to have fun with, as presented in the previous post. But that's not all! I just released a new patch that adds a new feature. The game now has some kind of ascension system! When you start a game, you will be able to choose a threat level for the run, as illustrated below.
Each time you beat the game with a level, it will unlock the next level, which means you can increase the difficulty of the game as you play and unlock more powerful leaders and buildings. I decided to use the existing enemy modifiers system to implement the threat level. In the base difficulty, you are required to pick a new effect for enemies after each boss.
When the threat level is higher, you will in some cases be asked to choose several effects at once. That is how the difficulty increases: enemies will stack more effects. I feel this new mechanic was needed to improve the replayability and offer more of a challenge, as many people seem to win the game on their first run. Of course, the full game will introduce new enemy effects to bring more variety and make things more interesting the higher the threat level. Let me know your thoughts on this new system!
I hope that you will enjoy playing the demo. Please don't hesitate to share feedback on the Steam forums, to wishlist the game, and to spread the word!
I wish you all a great Next Fest with plenty of exciting upcoming games discoveries!
-Radiant Sloth
Source
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