Full notes
Full Come Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Come Together testers and players awaiting the game's release! It's the perfect time to post this HUGE devlog covering all the new things and updates that have happened in the last 3 months, as well as the Early Access release date.
What changed
- Gameplay
- Workshop
- Maps
Come Together changes
Some spotlights from the video:
Early Access Release
Level Editor, Custom Levels, and Steam Workshop
New Block Textures (no more empty white blocks)
Shadows
Objects affected by Physics
Stages 4 and 5
New Mechanics: Green Tiles and Deadly Tiles
New Game Mode: Snakether
New Dialogue System with options
Live Menu Background
Mechanics Book and Inventory now work
Co-Op and Controls Split Mode
Custom Cursor
Updated Death and Connection animations
Music switching and new soundtrack
These devlogs are a great way to keep the public informed about the current state of development, they help game testers understand what has been changed and what might need their attention. Most importantly, they give you a much better idea of what the game is all about. Thank you and have a nice day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
