Full notes
Full Combo Babies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
11/4 (1.02d)
*REX* +214d now can parry throws.
*AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated)
*BRENTLEY* +Crouch state hurtbox is now 25% shorter than before
*ICHIRO* +Crouch block state hurtbox is now wider than before in order to match the artwork +214b now goes higher vertically in order to diversify it from 214a more
*DR. DESINKE* +Crouch block state hurtbox is now wider than before in order to match the artwork +46a has been reworked to have some jank movement which now causes cross up on block and corner carry on hit
*LUCEY* +Crouch and crouch block states are now ~25% shorter than before
*SERI* +214C is now +10 in block instead of -10, despite this it still has a lot of pushback, but it can now frame trap reversals if you use 214B immediately afterward due to 214B's far forward travel
*HAROLD* +Harold's throw tech animation (which occurs if either player throw techs) is now uniquely fast, and has no pushback, which allows harold to continue aggression after a throw tech rather than forcing a hard reset to neutral.
Source
Changelog.gg summarizes and formats this update. How we read updates.
