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Steam News4 November 20214y ago

Patch Notes 11/4

11/4 (1.02d) *REX* +214d now can parry throws. *AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters.

Full notes

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedAESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated)
changedDR. DESINKE* +Crouch block state hurtbox is now wider than before in order to match the artwork +46a has been reworked to have some jank movement which now causes cross up on block and corner carry on hit
addedSERI* +214C is now +10 in block instead of -10, despite this it still has a lot of pushback, but it can now frame trap reversals if you use 214B immediately afterward due to 214B's far forward travel

11/4 (1.02d)

*REX* +214d now can parry throws.

*AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated)

*BRENTLEY* +Crouch state hurtbox is now 25% shorter than before

*ICHIRO* +Crouch block state hurtbox is now wider than before in order to match the artwork +214b now goes higher vertically in order to diversify it from 214a more

*DR. DESINKE* +Crouch block state hurtbox is now wider than before in order to match the artwork +46a has been reworked to have some jank movement which now causes cross up on block and corner carry on hit

*LUCEY* +Crouch and crouch block states are now ~25% shorter than before

*SERI* +214C is now +10 in block instead of -10, despite this it still has a lot of pushback, but it can now frame trap reversals if you use 214B immediately afterward due to 214B's far forward travel

*HAROLD* +Harold's throw tech animation (which occurs if either player throw techs) is now uniquely fast, and has no pushback, which allows harold to continue aggression after a throw tech rather than forcing a hard reset to neutral.

Source

Steam News / 4 November 2021

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