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Steam News26 August 20169y ago

Alpha 14 Update, New Combat Guide from Almerino!

After the quick patch earlier this week, some critical issues that users reported have been worked on.

Full notes

Full Combat Core update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedAfter the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF

Combat Core changes

changedAfter the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF

After the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF

Source

Steam News / 26 August 2016

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