What changed
0 fixes0 additions1 change0 removals
changedAfter the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF
Combat Core changes
changedAfter the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF
After the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker tap to execute roll, and prevent "accidental" rolls when you would prefer to use guard - Parry recovery time increased from .1s to .15s - Hitsparks are now solid white w/ outline and slightly larger - Medium hit sound is changed - Screenshake from all damage increased Bruizer - Fixed hitbox on Light Kick (Y) Skatie - Y (1st strike) tracking speed reduced from 7 to 3.5 - Y (1st strike) damage decreased from 105 to 80 - Y (2nd strike) string attack no longer has knockdown Jondo - Standing shuriken throws can now be executed next string .05s faster (previously .1s before next shuriken throw can start) - Slash (1st strike) startup reduced from .41 to .375s - Slash (1st strike) stun time increased from .65s to 1s - Slash (2nd strike) stun time increased from .65s to .8s - Slash attacks damaged increased from 70-75-85 to 75-85-95 Squaz - X Attack recovery reduced from .4s to .3s - Y Attack recovery reduced from .3 to .25s - X Attack (1st strike) damage increased from 65 to 80 - Y Attack (1st strike) damage increased from 55 to 75 - Wait time to combo out of Muscle Flex reduced (.15s to .1s) Pugi - Big head is now 3% smaller ------------------------------------------------------------------------ On another note - I'd love to give a huge thanks to Almerino for creating a new in-depth guide on Combat Core! It's still WIP, but already has valuable information on the deeper mechanics of the game and some great character/core breakdown and tips! Check out the new guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=750164130 On another note, I encourage all players to join in the discussion forums with your feedback, or hop in the new Discord chat! I am always active in the chat room if you'd like some real-time feedback on the game at https://discord.gg/kWZXTsF