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Steam News30 March 20215y ago

v0.821.0

v0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship h

Full notes

Full Combat Air Patrol 2: Military Flight Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Performance
addedv0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship has any specific options they'll be included here - IE - the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft - the air tanker will get drogue deployment options - Player Roles - For multi-role vehicles (ie a tank may have driver, gunner, commander) - will allow you to control different aspects of each vehicle - Strategic View - Camera Views
addedRoads & Rail - Improved vehicle generation and route following in preparation for adding mission convoys - included speed & lane following - Trains added - Auto generated currently, to be used for mission targets soon
changedRendering Updates - Terrain Shadows Improved - larger area with improved resolution, stability and performance (that's a win, win, win :o) ) - Terrain Texture Filtering Improved - reduction in aliasing artifacts
fixedVR Updates - Added MSAA setting from standard rendering path - Added standard 3D rendering path post processing - HMD view matches standard rendering - Bloom may be added later, SSAO unlikely - VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now - Added VR Controllers Input - Enable in VR Settings - Allows play without requiring a gamepad or joystick - Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs - Current VR Inputs include: - Trigger - FlightStick - Brake - Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level. - TDC - TDC Select - Next Target - Weapon Sub-Mode (implemented soon) - Camera View Change (long press = switch to pilot view) - Radial Menu Toggle - Defaults for common controller types coming in next update - Allows interaction with cockpit & menu's - Menu's - Use either controller to point at menu items & press trigger to select - Cockpit Controls - Hand positions currently drawn as markers, will transition to hands/IK pilot in future update - Reach out to adjust buttons, toggles and rotary controls - You'll receive haptic feedback - FlightStick - Reach out to control directly with either hand - Disengage by moving hand away - Also map the VR Flightstick input to the right (in AV8B) thumbstick - This works concurrently with reaching out to the stick - Use input modes in mapping to adjust the stick response curves - Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction. - Throttle Lever - Reach out to control directly with either hand - Nozzle lever - Reach out to control directly with either hand - Water VR rendering transparency issue fixed - VR rendering performance improvements
addedMisc - Control the mouse position with GamePad or Joystick - Uses existing inputs: - View L/R & View U/D - View L, R, U, D - And new inputs: - Misc-> Menus Primary Click - Misc-> Menus Secondary Click - Added mappable input 'Toggle Radial Menu' - Updated Western UK satellite imagery to match upcoming complete UK DLC - Several crash bugfixes

Combat Air Patrol 2: Military Flight Simulator changes

addedv0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship has any specific options they'll be included here - IE - the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft - the air tanker will get drogue deployment options - Player Roles - For multi-role vehicles (ie a tank may have driver, gunner, commander) - will allow you to control different aspects of each vehicle - Strategic View - Camera Views
addedRoads & Rail - Improved vehicle generation and route following in preparation for adding mission convoys - included speed & lane following - Trains added - Auto generated currently, to be used for mission targets soon
changedRendering Updates - Terrain Shadows Improved - larger area with improved resolution, stability and performance (that's a win, win, win :o) ) - Terrain Texture Filtering Improved - reduction in aliasing artifacts
fixedVR Updates - Added MSAA setting from standard rendering path - Added standard 3D rendering path post processing - HMD view matches standard rendering - Bloom may be added later, SSAO unlikely - VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now - Added VR Controllers Input - Enable in VR Settings - Allows play without requiring a gamepad or joystick - Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs - Current VR Inputs include: - Trigger - FlightStick - Brake - Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level. - TDC - TDC Select - Next Target - Weapon Sub-Mode (implemented soon) - Camera View Change (long press = switch to pilot view) - Radial Menu Toggle - Defaults for common controller types coming in next update - Allows interaction with cockpit & menu's - Menu's - Use either controller to point at menu items & press trigger to select - Cockpit Controls - Hand positions currently drawn as markers, will transition to hands/IK pilot in future update - Reach out to adjust buttons, toggles and rotary controls - You'll receive haptic feedback - FlightStick - Reach out to control directly with either hand - Disengage by moving hand away - Also map the VR Flightstick input to the right (in AV8B) thumbstick - This works concurrently with reaching out to the stick - Use input modes in mapping to adjust the stick response curves - Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction. - Throttle Lever - Reach out to control directly with either hand - Nozzle lever - Reach out to control directly with either hand - Water VR rendering transparency issue fixed - VR rendering performance improvements
addedMisc - Control the mouse position with GamePad or Joystick - Uses existing inputs: - View L/R & View U/D - View L, R, U, D - And new inputs: - Misc-> Menus Primary Click - Misc-> Menus Secondary Click - Added mappable input 'Toggle Radial Menu' - Updated Western UK satellite imagery to match upcoming complete UK DLC - Several crash bugfixes

v0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship has any specific options they'll be included here - IE - the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft - the air tanker will get drogue deployment options - Player Roles - For multi-role vehicles (ie a tank may have driver, gunner, commander) - will allow you to control different aspects of each vehicle - Strategic View - Camera Views

  • Roads & Rail - Improved vehicle generation and route following in preparation for adding mission convoys - included speed & lane following - Trains added - Auto generated currently, to be used for mission targets soon

  • Rendering Updates - Terrain Shadows Improved - larger area with improved resolution, stability and performance (that's a win, win, win :o) ) - Terrain Texture Filtering Improved - reduction in aliasing artifacts

  • VR Updates - Added MSAA setting from standard rendering path - Added standard 3D rendering path post processing - HMD view matches standard rendering - Bloom may be added later, SSAO unlikely - VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now - Added VR Controllers Input - Enable in VR Settings - Allows play without requiring a gamepad or joystick - Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs - Current VR Inputs include:

    • Trigger
    • FlightStick
    • Brake
    • Currently toggles brakes or airbrake on/off.

    Will be updated to an analogue input for braking level. - TDC - TDC Select - Next Target - Weapon Sub-Mode (implemented soon) - Camera View Change (long press = switch to pilot view) - Radial Menu Toggle - Defaults for common controller types coming in next update - Allows interaction with cockpit & menu's - Menu's - Use either controller to point at menu items & press trigger to select - Cockpit Controls - Hand positions currently drawn as markers, will transition to hands/IK pilot in future update - Reach out to adjust buttons, toggles and rotary controls - You'll receive haptic feedback - FlightStick - Reach out to control directly with either hand - Disengage by moving hand away - Also map the VR Flightstick input to the right (in AV8B) thumbstick - This works concurrently with reaching out to the stick - Use input modes in mapping to adjust the stick response curves - Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction. - Throttle Lever - Reach out to control directly with either hand - Nozzle lever - Reach out to control directly with either hand - Water VR rendering transparency issue fixed - VR rendering performance improvements

  • Misc - Control the mouse position with GamePad or Joystick - Uses existing inputs- View L/R & View U/D - View L, R, U, D - And new inputs: - Misc-> Menus Primary Click - Misc-> Menus Secondary Click - Added mappable input 'Toggle Radial Menu' - Updated Western UK satellite imagery to match upcoming complete UK DLC - Several crash bugfixes

Source

Steam News / 30 March 2021

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