In this update7
Full notes
Full Combat Air Patrol 2: Military Flight Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Combat Air Patrol 2: Military Flight Simulator changes
Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!
Release Notes from the last few updates
v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions
v0.815.0
AGM-88 HARM MFD displays Flight model
AGM-84 Harpoon Flight model
SA-2 Smoke effects improved
TrackIR, enabled Z rotation
Star rendering brightness issue fixed, constellations are now recogniseable :)
Mission Editor Fixed parsing issue when loading a user mission Added Satellite Imagery view Pan view uses mousewheel button Objectives displays include vehicle or location names if relevant
Cameras Weapon Camera (F8) updated, travels with weapon till impact Impact & Launch Camera modes added (Enabled in Game Settings)
Added 'interaction' with road vehicles - they can be blown up :)
Improved terrain loader performance
Fixed an issue with eject sequence
Fixed a threading issue, reduced CPU use
Fixed an issue with weapon water vs land impacts
Fixed an issue with land vehicles not visible in VR non-pilot cameras
Several Crash bugs fixed
v0.814.6
Added MFD BIT display
Reduced AV-8B damage effects
Fixed MouseLook issue
Fixed issue when toggling menus during control mapping
Fixed TER rack issues: LGB release points Selecting next pylon Selecting A/A or A/G mode from selected weapon
Fixed CTD when restarting mission with AGM-65 payload
- TDC issuesCalibrated slew rates in HUD INS, TPOD, Radar, IRMAV Fixed TPOD slew orientation Added TDC select to lock TPOD
Fixed RWR vehicle labels
Fixed RWR critical threat ranges
Fixed released weapon shadow issue
Added EMCON display to HUD
Fixed TDC Select in radar MFD display
Added notifications for TDC assignment
- EditorImproved labeling for objectives fixed objective related CTD when deleting locations or units
Fixed issues with IRMAV operation
v0.814.5
Added AV8B specific section to manual
Added manual to Steam Overlay
Added release notes display to main menu
Added rendering Bloom toggle
Added items to Realism menu for later implementation
Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
Fixed intermittent CTD when switching regions at mission start or end
Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)
v0.814.4
Added SpoonRest & FlatFace radar trucks
SA-2 and Hawk missiles are controlled by the nearest radar
Added Silkworm anti shipping missile
Oculus VR native API screen mirror enabled
VR Option to use headset audio device
VR Saturation control
Added 'User Missions' path to save & load missions from a non-game directory
Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )
v0.814.3
Added latest OSM (Open Street Map) data sets
Updated Mission Editor
added Carrier attach points
reset on region change
unit faction change
Added Type 45 Destroyer
Added DDG1000 Zumwalt Destroyer
Added SH60 Helicopter
improve terrain lights rendering
Added in mission Strategic View control
Manual Update
As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.
As always - thanks for your patience - we’re getting to the exciting stuff now!
Happy Flying!
Source
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