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Steam News4 February 20188y ago

v11.1 - Available now in the beta branch!

So, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection.

Full notes

Full Combat Air Patrol 2: Military Flight Simulator update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedSo, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski-jump. It's surprising how much this helps you get airborne with a heavy load. There's a UK free flight mission starting from the QE deck. The MFD map display has been updated. It now uses a generated map of the area. It shows terrain, road, rail, locations, waypoints etc. Very handy for knowing where you are, or going. Just like a map... The target pod display has been updated. The next update should see it fully functional. LGB's are added and available via a preset loadout. They will be fully function in the next update in tandem with the target pod display. In control settings you have an option to disable the hardwired cursor key mappings if you'd rather map them differently. In graphics options you can adjust the display saturation (all the way to black & white if you're feeling 'arty') 3d models for runway & taxiway edge lights added. OSM building generation fixes & improvements. General scene lighting improvements using a PBR approach. The next update should be relatively minor, completing pod displays, fixing bugs etc so I'd expect it within the week.

Combat Air Patrol 2: Military Flight Simulator changes

changedSo, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski-jump. It's surprising how much this helps you get airborne with a heavy load. There's a UK free flight mission starting from the QE deck. The MFD map display has been updated. It now uses a generated map of the area. It shows terrain, road, rail, locations, waypoints etc. Very handy for knowing where you are, or going. Just like a map... The target pod display has been updated. The next update should see it fully functional. LGB's are added and available via a preset loadout. They will be fully function in the next update in tandem with the target pod display. In control settings you have an option to disable the hardwired cursor key mappings if you'd rather map them differently. In graphics options you can adjust the display saturation (all the way to black & white if you're feeling 'arty') 3d models for runway & taxiway edge lights added. OSM building generation fixes & improvements. General scene lighting improvements using a PBR approach. The next update should be relatively minor, completing pod displays, fixing bugs etc so I'd expect it within the week.

So, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski-jump. It's surprising how much this helps you get airborne with a heavy load. There's a UK free flight mission starting from the QE deck. The MFD map display has been updated. It now uses a generated map of the area. It shows terrain, road, rail, locations, waypoints etc. Very handy for knowing where you are, or going. Just like a map... The target pod display has been updated. The next update should see it fully functional. LGB's are added and available via a preset loadout. They will be fully function in the next update in tandem with the target pod display. In control settings you have an option to disable the hardwired cursor key mappings if you'd rather map them differently. In graphics options you can adjust the display saturation (all the way to black & white if you're feeling 'arty') 3d models for runway & taxiway edge lights added. OSM building generation fixes & improvements. General scene lighting improvements using a PBR approach. The next update should be relatively minor, completing pod displays, fixing bugs etc so I'd expect it within the week.

Source

Steam News / 4 February 2018

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