Full notes
Full Comatose update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better. Here is the full List: [CONTROLS & INTERFACE]
What changed
- UI and audio
- Gameplay
- Fixes
Changed journal tab-switching from A/D to Q/E; inventory item swapping now uses A/D instead of scroll wheel; using items changed from E to Left Click are overall more intuitive menu navigation
Added Invert X and Y options for camera movement, found under Options → Gameplay
GAMEPLAY & MECHANICS
Improved lock mechanic: interacting with a sigil door when you already have the key will now automatically open it, skipping the inventory screen. will be expanded to other doors and non-puzzle usable items in future updates
Created new and improved combination padlock; reinstated puzzles using this new design
Removed block on player run after grabbing the hatch wheel in the burnt tunnels
BUG FIXES
Fixed issue where the rifle door would close while trying to pick up items inside
Fixed major save & load bug where enemies would sometimes save their current information and persisting through a load of a previous save.
Fixed bug where closing and reopening the game after collecting the Lighter would leave the player unable to move
Fixed bug where interacting with a floor marking would infinitely add a diary entry to the journal
Fixed bug where the stone door with rotating dials would not save its open state properly
Fixed bug where the shotgun could be retained prematurely after placing it back in the wall holder
Fixed bug where the eyecrab trigger would respawn upon re-entering the area
Fixed description of the jewelry box note
Fixed handprint button vanishing from the door Note: If you lost your handprint button, use the special build of the game "botaobugadoaoba"
LEVEL DESIGN & VISUALS
Improved readability and level design in areas at the end of Chapter 1. important houses are now better lit, with improved flow around the unlockable shortcut
ENEMY AI
Worked on improvements to prevent enemies from passing through walls when out of view or far from the player
Source
Changelog.gg summarizes and formats this update. How we read updates.
