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Steam News10 June 202618d ago

Feedback Update

Hello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better.

Full notes

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Repeated intro

Hello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better. Here is the full List: [CONTROLS & INTERFACE]

What changed

9 fixes3 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
addedHello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better. Here is the full List: [CONTROLS & INTERFACE]
changedChanged journal tab-switching from A/D to Q/E; inventory item swapping now uses A/D instead of scroll wheel; using items changed from E to Left Click are overall more intuitive menu navigation
addedAdded Invert X and Y options for camera movement, found under Options → Gameplay
changedGAMEPLAY & MECHANICSImproved lock mechanic: interacting with a sigil door when you already have the key will now automatically open it, skipping the inventory screen. will be expanded to other doors and non-puzzle usable items in future updates
addedGAMEPLAY & MECHANICSCreated new and improved combination padlock; reinstated puzzles using this new design
removedGAMEPLAY & MECHANICSRemoved block on player run after grabbing the hatch wheel in the burnt tunnels
  • Changed journal tab-switching from A/D to Q/E; inventory item swapping now uses A/D instead of scroll wheel; using items changed from E to Left Click are overall more intuitive menu navigation

  • Added Invert X and Y options for camera movement, found under Options → Gameplay

GAMEPLAY & MECHANICS

  • Improved lock mechanic: interacting with a sigil door when you already have the key will now automatically open it, skipping the inventory screen. will be expanded to other doors and non-puzzle usable items in future updates

  • Created new and improved combination padlock; reinstated puzzles using this new design

  • Removed block on player run after grabbing the hatch wheel in the burnt tunnels

BUG FIXES

  • Fixed issue where the rifle door would close while trying to pick up items inside

  • Fixed major save & load bug where enemies would sometimes save their current information and persisting through a load of a previous save.

  • Fixed bug where closing and reopening the game after collecting the Lighter would leave the player unable to move

  • Fixed bug where interacting with a floor marking would infinitely add a diary entry to the journal

  • Fixed bug where the stone door with rotating dials would not save its open state properly

  • Fixed bug where the shotgun could be retained prematurely after placing it back in the wall holder

  • Fixed bug where the eyecrab trigger would respawn upon re-entering the area

  • Fixed description of the jewelry box note

  • Fixed handprint button vanishing from the door Note: If you lost your handprint button, use the special build of the game "botaobugadoaoba"

LEVEL DESIGN & VISUALS

  • Improved readability and level design in areas at the end of Chapter 1. important houses are now better lit, with improved flow around the unlockable shortcut

ENEMY AI

  • Worked on improvements to prevent enemies from passing through walls when out of view or far from the player

Source

Steam News / 10 June 2026

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