Repeated intro
Hello, Today a big big new version of the game was just released, changing a lot of appearance of the game and changing its name.
What changed
0 fixes4 additions0 changes0 removals
addedHello, Today a big big new version of the game was just released, changing a lot of appearance of the game and changing its name.
addedWhy a new name?I was in an intense brain-storming with myself on how to have more people try the adventure and give feedbacks when I found that the "echochromy-austere" look of the game could be sending wrong signals to the audience and I chose to rebrand everything (levels, menus, logo) to a more "casual coop fun" way. But the name was not matching with the new game look. You cannot have a funny balloony "Escape From The Void" without creating a neural paradox.
addedWhat's new?There is new quality-of-life improvements, such as a new way of moving blocks around on the computer, clearer menus and some levels have been reworked to keep the pace of the adventure.
addedWhat's new?Also, I added more than 10 new secret levels . I chose to add secret levels and not just new ones at the end of the adventure to keep this increased pace and make them facultative. I wanted to have some kind of replay value and reward system.
Color Escape: VR Coop changes
addedHello, Today a big big new version of the game was just released, changing a lot of appearance of the game and changing its name.
addedI was in an intense brain-storming with myself on how to have more people try the adventure and give feedbacks when I found that the "echochromy-austere" look of the game could be sending wrong signals to the audience and I chose to rebrand everything (levels, menus, logo) to a more "casual coop fun" way. But the name was not matching with the new game look. You cannot have a funny balloony "Escape From The Void" without creating a neural paradox.
addedThere is new quality-of-life improvements, such as a new way of moving blocks around on the computer, clearer menus and some levels have been reworked to keep the pace of the adventure.
addedAlso, I added more than 10 new secret levels . I chose to add secret levels and not just new ones at the end of the adventure to keep this increased pace and make them facultative. I wanted to have some kind of replay value and reward system.
Why a new name?
I was in an intense brain-storming with myself on how to have more people try the adventure and give feedbacks when I found that the "echochromy-austere" look of the game could be sending wrong signals to the audience and I chose to rebrand everything (levels, menus, logo) to a more "casual coop fun" way. But the name was not matching with the new game look. You cannot have a funny balloony "Escape From The Void" without creating a neural paradox.
What's new?
There is new quality-of-life improvements, such as a new way of moving blocks around on the computer, clearer menus and some levels have been reworked to keep the pace of the adventure.
Also, I added more than 10 new secret levels. I chose to add secret levels and not just new ones at the end of the adventure to keep this increased pace and make them facultative. I wanted to have some kind of replay value and reward system.
So say hello to "Color Escape: VR Coop"
Have fun :) Double Sept