What changed
0 fixes0 additions1 change0 removals
changedPatch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.
Color Chaos changes
changedPatch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.
Patch 1.1.1 is now available.
Patch notes can be found below
Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier.
Changes are as follows
.Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.