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Full Colony Ship: A Post-Earth Role Playing Game update
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What changed
- UI and audio
- Gameplay
- Balance
Colony Ship: A Post-Earth Role Playing Game changes
Colony Ship:
We’re happy to report that the community localization for Simplified Chinese, German, Russian, Italian, and Czech is now complete. We’re very grateful to the players who helped us bring the game to much wider audiences.
For now the new build is sitting on the Public Test branch, you can switch the builds by right-clicking on the game in your library and selecting Properties, then Game Versions & Betas.
We hope the new players will enjoy the game and will be interested in our next project:
Heralds of the Third Apocalypse:
Lovecraftian bronze age populated by humans, non-men races, and eldritch horrors
Semi-sandbox, roam anywhere but be aware that some dark corners of this land will be more dangerous than others
Three mutually exclusive main questlines with plenty of choices, plus side quests and contracts.
Over 60 feats (gain on level ups and earn in your adventures) supporting different combat builds.
6 weapon classes, each class has its own attack types, 5 weapon types within different trade-offs within a class.
Magic & spellcasting, upgradeable spells - see the previous update
Lots of hand-drawn illustrations covering intros, endings, dialogues, unholy rituals, questionable life choices, and more!
We posted the first - and very early - screens back in Dec just to show the general direction (hexes, character and creature models, camera angle, etc). Now that the game is starting to take shape, we're happy to show you more.
Keep in mind that it’s still work in progress, just much further along then the Dec screens. We still have at least 2 years until we can release the game on Early Access, so many things can and will change.
^ you’ll control six mercenaries and frequently fight much larger groups of enemies, but for now we're testing it with smaller groups. The combat poses are still temporary as we didn't have time to work on them yet. We did make some progress with animations, more on that later.
^ closer look at the interface
Five attacks: Slash (regular attack for swords), Swing (hits 3 hexes), Maim (aimed: arms), Arterial Strike (another aimed attack), and Shield Bash. If you have a two-hander, then you get Cleave instead (power attack with a higher critical chance). Different weapons have different attacks.
The targeting interface is missing the enemy's armor DR (damage resistance), which reduces the damage by 2. One of the feats increased graze damage by 1 (among other things), so it's 6 if you land a solid hit, 3 if you graze, 8 if you score a critical (a feat can increase the critical damage too, of course).
^ one of the Elder Gods’ special children.
You'd be able to summon it into this sacrificial pool with an appropriate ritual. Rituals and other long lost arcane arts are something you'd have to acquire bit by bit via optional questlines and 'freestyle' exploration, otherwise you’d just visit this temple, drink some refreshing water and leave.
The rituals will also unlock different endings - you'll be able to fight your way toward the default ending or learn how you could expand your options and do a lot of damage in the process.
You'll also be able to make friends, rethink what it means to be human - so mortal and fragile - and even get pets. Everyone loves pets, so don't even try to pretend otherwise.
As stated before, Colony Ship is our main budget generator, and we’d greatly appreciate your patronage and support of RPG arts. The bigger the budget, the more we can do with the game.
Thank you in advance.
Source
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