Update log
Full Coloniser update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- Server
Salutations, Colonisers!
Are you ready? Coloniser demo is now ready to play for everyone!
What Coloniser is about:
Classic old-school RTS experience expanded into massive multiplayer.
Rise through the eras and unlock new units, technologies and research options.
Play on a grand map with regenerating resources with respawning NPCs and wildlife.
Large scale unit controls, battles and sieges.
Forge alliances or declare war on other players.
Collect valor and rise up on the leaderboards.
- CosmeticDefeat is not an endStart again, rebuild, and seek vengeance against your attackers. Each return is another chance to rise again.
Dominate before the demo ends!
You can play the demo here:
[dynamiclink href="https://store.steampowered.com/app/3525050/Coloniser_Demo/"]
What you need to know about the demo availability:
Demo start 27th November, 12PM GMT / 7AM EST / 4AM PST
Supports up to 30 players per server at the moment. This will be expanded to 90 over the course of the development.
Demo ends on December 8th (Monday), 12PM GMT / 7AM EST / 4AM PST. This may extend depending on the amount of players, server stability and overall rhythm of the game.
After you’ve played the game, it would help us a lot if you could fill out this form and let us know your impressions on the current state of the game.
The last time we launched a public demo was during Steam 4X Fest, and a lot has changed since then. Your feedback helped us get here. There is still a lot to do, but we know this is a marathon, not a sprint. If you’re curious about what has changed since the last version, check out the highlights below:
Replenished resources and reappearing NPCs
Resources replenish after some time - After a certain time , every type of resource will appear scattered around the map in random-ish zones , thus replenishing the total amount of resources on the map. The only resource that reappears in the same location are trees. Enemies will also appear after some time and those raider outposts will now fight back - thankfully, they can be destroyed.
Map changes
The current map is now split into biomes indicated mostly by different tree colors. Have fun finding them. This is still a work in progress, but we are building on these. Ground textures now have smoother transitions. Forests are now impassable terrain, creating hard environmental obstacles while still being gatherable. The logic of players' spawn points was also reorganized for better balance. The map itself received a few touch ups to make it more visually interesting.
Notifications everywhere
You'll get notified when you've been attacked and the attack indicator will appear on the map. Chat system will detect when an alliance has happened and/or war has been declared. War declaration is public and alliance notification just happens between allied parties. In addition to this, the Chat system colors are updated to make messages easier to tell apart and text easier to read.
Leaderboard
By pressing V on your keyboard, you'll see what players are on the server and how many Valor do they have. This will register all the Valor you've acquired. Spending is not traced. Collect valor by attacking NPCs, fight other players and fortify your defenses.
Updated visuals
The cursor changes graphics depending on the action. New building damage and destruction systems implemented. Some buildings received updated visuals. The server screen now shows all registered players, instead of only active ones.
And various other tweaks, fixes and improvements. Let us know how the demo/playtest
Source
