Coloniser
Steam News 25 November 20255mo ago

New Demo coming soon!

Salutations, Colonisers! We're happy to report that the public demo for the game will go live on Thursday, 27th November, and will remain available for 7 to 10 days, depending on player count, reception, and overall sta…

Update log

Full Coloniser update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions9 changes0 removals
  • Performance
  • Server
  • Gameplay
  • Maps
  • Balance
changedWe're happy to report that the public demo for the game will go live on Thursday, 27th November, and will remain available for 7 to 10 days , depending on player count, reception, and overall stability.
changedOnce the demo ends, we'll lock both public and private servers for a couple of months. This will give us enough time to go through your feedback and implement several meaningful changes we’ve been planning for a while.
changedThe last time the demo was public was during Steam 4X Fest, and since then, we’ve improved a lot of things:
fixedFixed numerous backend issues related to server joining and overall stability.
changedResources now regenerate over time, along with NPCs, making persistent servers actually functional.
addedNew biomes added across the map to create more distinct regions.
We're happy to report that the public demo for the game will go live on Thursday, 27th November, and will remain available for7 to 10

Salutations, Colonisers!

We're happy to report that the public demo for the game will go live on Thursday, 27th November, and will remain available for 7 to 10 days, depending on player count, reception, and overall stability.

Once the demo ends, we'll lock both public and private servers for a couple of months. This will give us enough time to go through your feedback and implement several meaningful changes we’ve been planning for a while.

The last time the demo was public was during Steam 4X Fest, and since then, we’ve improved a lot of things:

  • Fixed numerous backend issues related to server joining and overall stability.

  • Resources now regenerate over time, along with NPCs, making persistent servers actually functional.

  • NPC buildings, camps, and outposts can now be destroyed, rewarding you with resources.

  • New biomes added across the map to create more distinct regions.

  • Defensive banks introduced to provide strong, defensible locations.

  • Diplomacy panel updated with valor rankings between players (essentially, a Leaderboard).

  • Forests are now impassable terrain, creating hard environmental obstacles while still being gatherable.

  • Decal system added to allow terrain texture changes based on your buildings.

  • New building damage and destruction systems implemented.

  • New cursors added that change appearance depending on the action.

  • You can now manually deposit collected resources without needing to reach full capacity.

  • Buildings now block movement when placed tightly, and units can walk over farms.

  • Building cap increased to 300.

  • Some buildings received updated visuals.

  • Units now move in formation based on the slowest unit.

  • Server screen now shows all registered players, instead of only active ones.

  • And much more.

Wishlist the game, follow us on Steam, tell your friends, and join us in two days on the hostile world of Hastaris!

Cantos Games

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Source

Steam News / 25 November 2025

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